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New API for visibility in both CanvasItem and Spatial
visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
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@@ -484,7 +484,7 @@ void ScriptTextEditor::_code_complete_scripts(void* p_ud,const String& p_code, L
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void ScriptTextEditor::_code_complete_script(const String& p_code, List<String>* r_options) {
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if (color_panel->is_visible()) return;
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if (color_panel->is_visible_in_tree()) return;
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Node *base = get_tree()->get_edited_scene_root();
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if (base) {
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base = _find_node_for_script(base,base,script);
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