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mirror of https://github.com/godotengine/godot.git synced 2025-11-21 14:57:09 +00:00

Merge pull request #104851 from Ivorforce/tracy

Add `profiler` option to `SCons` builds, with support for `tracy` and `perfetto`.
This commit is contained in:
Thaddeus Crews
2025-11-12 11:24:15 -06:00
25 changed files with 375 additions and 1 deletions

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@@ -202,6 +202,14 @@ opts.Add(BoolVariable("use_volk", "Use the volk library to load the Vulkan loade
opts.Add(BoolVariable("accesskit", "Use AccessKit C SDK", True)) opts.Add(BoolVariable("accesskit", "Use AccessKit C SDK", True))
opts.Add(("accesskit_sdk_path", "Path to the AccessKit C SDK", "")) opts.Add(("accesskit_sdk_path", "Path to the AccessKit C SDK", ""))
opts.Add(BoolVariable("sdl", "Enable the SDL3 input driver", True)) opts.Add(BoolVariable("sdl", "Enable the SDL3 input driver", True))
opts.Add(("profiler_path", "Path to the Profiler framework. Only tracy and perfetto are supported at the moment.", ""))
opts.Add(
BoolVariable(
"profiler_sample_callstack",
"Profile random samples application-wide using a callstack based sampler.",
False,
)
)
# Advanced options # Advanced options
opts.Add( opts.Add(

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@@ -217,6 +217,7 @@ env.CommandNoCache(
) )
# Chain load SCsubs # Chain load SCsubs
SConscript("profiling/SCsub")
SConscript("os/SCsub") SConscript("os/SCsub")
SConscript("math/SCsub") SConscript("math/SCsub")
SConscript("crypto/SCsub") SConscript("crypto/SCsub")

69
core/profiling/SCsub Normal file
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@@ -0,0 +1,69 @@
#!/usr/bin/env python
from misc.utility.scons_hints import *
import pathlib
from typing import Tuple
import profiling_builders
Import("env")
env.add_source_files(env.core_sources, "*.cpp")
def get_profiler_and_path_from_path(path: pathlib.Path) -> Tuple[str, pathlib.Path]:
if not path.is_dir():
print("profiler_path must be empty or point to a directory.")
Exit(255)
if (path / "sdk" / "perfetto.cc").is_file():
# perfetto root directory.
return "perfetto", path / "sdk"
if (path / "perfetto.cc").is_file():
# perfetto sdk directory.
return "perfetto", path
if (path / "public" / "TracyClient.cpp").is_file():
# tracy root directory
return "tracy", path / "public"
if (path / "TracyClient.cpp").is_file():
# tracy public directory
return "tracy", path
print("Unrecognized profiler_path option. Please set a path to either tracy or perfetto.")
Exit(255)
env["profiler"] = None
if env["profiler_path"]:
profiler_name, profiler_path = get_profiler_and_path_from_path(pathlib.Path(env["profiler_path"]))
env["profiler"] = profiler_name
if profiler_name == "tracy":
env.Prepend(CPPPATH=[str(profiler_path.absolute())])
env_tracy = env.Clone()
env_tracy.Append(CPPDEFINES=["TRACY_ENABLE"])
if env["profiler_sample_callstack"]:
if env["platform"] not in ("windows", "linux", "android"):
# Reference the feature matrix in the tracy documentation.
print("Tracy does not support call stack sampling on this platform. Aborting.")
Exit(255)
# 62 is the maximum supported callstack depth reported by the tracy docs.
env_tracy.Append(CPPDEFINES=[("TRACY_CALLSTACK", 62)])
env_tracy.disable_warnings()
env_tracy.add_source_files(env.core_sources, str((profiler_path / "TracyClient.cpp").absolute()))
elif profiler_name == "perfetto":
env.Prepend(CPPPATH=[str(profiler_path.absolute())])
env_perfetto = env.Clone()
if env["profiler_sample_callstack"]:
print("Perfetto does not support call stack sampling. Aborting.")
Exit(255)
env_perfetto.disable_warnings()
env_perfetto.Prepend(CPPPATH=[str(profiler_path.absolute())])
env_perfetto.add_source_files(env.core_sources, str((profiler_path / "perfetto.cc").absolute()))
env.CommandNoCache("profiling.gen.h", [env.Value(env["profiler"])], env.Run(profiling_builders.profiler_gen_builder))

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@@ -0,0 +1,54 @@
/**************************************************************************/
/* profiling.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "profiling.h"
#if defined(GODOT_USE_TRACY)
void godot_init_profiler() {
// Send our first event to tracy; otherwise it doesn't start collecting data.
// FrameMark is kind of fitting because it communicates "this is where we started tracing".
FrameMark;
}
#elif defined(GODOT_USE_PERFETTO)
PERFETTO_TRACK_EVENT_STATIC_STORAGE();
void godot_init_profiler() {
perfetto::TracingInitArgs args;
args.backends |= perfetto::kSystemBackend;
perfetto::Tracing::Initialize(args);
perfetto::TrackEvent::Register();
}
#else
void godot_init_profiler() {
// Stub
}
#endif

101
core/profiling/profiling.h Normal file
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@@ -0,0 +1,101 @@
/**************************************************************************/
/* profiling.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "core/typedefs.h"
#include "profiling.gen.h"
#if defined(GODOT_USE_TRACY)
// Use the tracy profiler.
#define TRACY_ENABLE
#include <tracy/Tracy.hpp>
#ifndef TRACY_CALLSTACK
#define TRACY_CALLSTACK 0
#endif
// Define tracing macros.
#define GodotProfileFrameMark FrameMark
#define GodotProfileZone(m_zone_name) ZoneScopedN(m_zone_name)
#define GodotProfileZoneGroupedFirst(m_group_name, m_zone_name) ZoneNamedN(__godot_tracy_zone_##m_group_name, m_zone_name, true)
#define GodotProfileZoneGroupedEndEarly(m_group_name, m_zone_name) __godot_tracy_zone_##m_group_name.~ScopedZone();
#define GodotProfileZoneGrouped(m_group_name, m_zone_name) \
GodotProfileZoneGroupedEndEarly(m_group_name, m_zone_name); \
static constexpr tracy::SourceLocationData TracyConcat(__tracy_source_location, TracyLine){ m_zone_name, TracyFunction, TracyFile, (uint32_t)TracyLine, 0 }; \
new (&__godot_tracy_zone_##m_group_name) tracy::ScopedZone(&TracyConcat(__tracy_source_location, TracyLine), TRACY_CALLSTACK, true)
void godot_init_profiler();
#elif defined(GODOT_USE_PERFETTO)
// Use the perfetto profiler.
#include <perfetto.h>
PERFETTO_DEFINE_CATEGORIES(
perfetto::Category("godot")
.SetDescription("All Godot Events"), );
// See PERFETTO_INTERNAL_SCOPED_EVENT_FINALIZER
struct PerfettoGroupedEventEnder {
_FORCE_INLINE_ void _end_now() {
TRACE_EVENT_END("godot");
}
_FORCE_INLINE_ ~PerfettoGroupedEventEnder() {
_end_now();
}
};
#define GodotProfileFrameMark // TODO
#define GodotProfileZone(m_zone_name) TRACE_EVENT("godot", m_zone_name);
#define GodotProfileZoneGroupedFirst(m_group_name, m_zone_name) \
TRACE_EVENT_BEGIN("godot", m_zone_name); \
PerfettoGroupedEventEnder __godot_perfetto_zone_##m_group_name
#define GodotProfileZoneGroupedEndEarly(m_group_name, m_zone_name) __godot_perfetto_zone_##m_group_name.~PerfettoGroupedEventEnder()
#define GodotProfileZoneGrouped(m_group_name, m_zone_name) \
__godot_perfetto_zone_##m_group_name._end_now(); \
TRACE_EVENT_BEGIN("godot", m_zone_name);
void godot_init_profiler();
#else
// No profiling; all macros are stubs.
void godot_init_profiler();
#define GodotProfileFrameMark
#define GodotProfileZone(m_zone_name)
#define GodotProfileZoneGroupedFirst(m_group_name, m_zone_name)
#define GodotProfileZoneGroupedEndEarly(m_group_name, m_zone_name)
#define GodotProfileZoneGrouped(m_group_name, m_zone_name)
#endif

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@@ -0,0 +1,13 @@
"""Functions used to generate source files during build time"""
import methods
def profiler_gen_builder(target, source, env):
with methods.generated_wrapper(str(target[0])) as file:
if env["profiler"] == "tracy":
file.write("#define GODOT_USE_TRACY\n")
if env["profiler_sample_callstack"]:
file.write("#define TRACY_CALLSTACK 62\n")
if env["profiler"] == "perfetto":
file.write("#define GODOT_USE_PERFETTO\n")

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@@ -41,6 +41,7 @@
#include "core/io/dir_access.h" #include "core/io/dir_access.h"
#include "core/io/file_access.h" #include "core/io/file_access.h"
#include "core/os/main_loop.h" #include "core/os/main_loop.h"
#include "core/profiling/profiling.h"
#import "drivers/apple/os_log_logger.h" #import "drivers/apple/os_log_logger.h"
#include "main/main.h" #include "main/main.h"
@@ -205,6 +206,9 @@ bool OS_AppleEmbedded::iterate() {
return true; return true;
} }
GodotProfileFrameMark;
GodotProfileZone("OS_AppleEmbedded::iterate");
if (DisplayServer::get_singleton()) { if (DisplayServer::get_singleton()) {
DisplayServer::get_singleton()->process_events(); DisplayServer::get_singleton()->process_events();
} }

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@@ -50,6 +50,7 @@
#include "core/object/script_language.h" #include "core/object/script_language.h"
#include "core/os/os.h" #include "core/os/os.h"
#include "core/os/time.h" #include "core/os/time.h"
#include "core/profiling/profiling.h"
#include "core/register_core_types.h" #include "core/register_core_types.h"
#include "core/string/translation_server.h" #include "core/string/translation_server.h"
#include "core/version.h" #include "core/version.h"
@@ -984,6 +985,7 @@ int Main::test_entrypoint(int argc, char *argv[], bool &tests_need_run) {
*/ */
Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_phase) { Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_phase) {
GodotProfileZone("setup");
Thread::make_main_thread(); Thread::make_main_thread();
set_current_thread_safe_for_nodes(true); set_current_thread_safe_for_nodes(true);
@@ -2908,6 +2910,7 @@ Error _parse_resource_dummy(void *p_data, VariantParser::Stream *p_stream, Ref<R
} }
Error Main::setup2(bool p_show_boot_logo) { Error Main::setup2(bool p_show_boot_logo) {
GodotProfileZone("setup2");
OS::get_singleton()->benchmark_begin_measure("Startup", "Main::Setup2"); OS::get_singleton()->benchmark_begin_measure("Startup", "Main::Setup2");
Thread::make_main_thread(); // Make whatever thread call this the main thread. Thread::make_main_thread(); // Make whatever thread call this the main thread.
@@ -3743,6 +3746,7 @@ Error Main::setup2(bool p_show_boot_logo) {
} }
void Main::setup_boot_logo() { void Main::setup_boot_logo() {
GodotProfileZone("setup_boot_logo");
MAIN_PRINT("Main: Load Boot Image"); MAIN_PRINT("Main: Load Boot Image");
#if !defined(TOOLS_ENABLED) && defined(WEB_ENABLED) #if !defined(TOOLS_ENABLED) && defined(WEB_ENABLED)
@@ -3838,6 +3842,7 @@ static MainTimerSync main_timer_sync;
// and should move on to `OS::run`, and EXIT_FAILURE otherwise for // and should move on to `OS::run`, and EXIT_FAILURE otherwise for
// an early exit with that error code. // an early exit with that error code.
int Main::start() { int Main::start() {
GodotProfileZone("start");
OS::get_singleton()->benchmark_begin_measure("Startup", "Main::Start"); OS::get_singleton()->benchmark_begin_measure("Startup", "Main::Start");
ERR_FAIL_COND_V(!_start_success, EXIT_FAILURE); ERR_FAIL_COND_V(!_start_success, EXIT_FAILURE);
@@ -4709,6 +4714,8 @@ static uint64_t navigation_process_max = 0;
// will terminate the program. In case of failure, the OS exit code needs // will terminate the program. In case of failure, the OS exit code needs
// to be set explicitly here (defaults to EXIT_SUCCESS). // to be set explicitly here (defaults to EXIT_SUCCESS).
bool Main::iteration() { bool Main::iteration() {
GodotProfileZone("Main::iteration");
GodotProfileZoneGroupedFirst(_profile_zone, "prepare");
iterating++; iterating++;
const uint64_t ticks = OS::get_singleton()->get_ticks_usec(); const uint64_t ticks = OS::get_singleton()->get_ticks_usec();
@@ -4754,6 +4761,8 @@ bool Main::iteration() {
#endif // XR_DISABLED #endif // XR_DISABLED
for (int iters = 0; iters < advance.physics_steps; ++iters) { for (int iters = 0; iters < advance.physics_steps; ++iters) {
GodotProfileZone("Physics Step");
GodotProfileZoneGroupedFirst(_physics_zone, "setup");
if (Input::get_singleton()->is_agile_input_event_flushing()) { if (Input::get_singleton()->is_agile_input_event_flushing()) {
Input::get_singleton()->flush_buffered_events(); Input::get_singleton()->flush_buffered_events();
} }
@@ -4766,18 +4775,22 @@ bool Main::iteration() {
// Prepare the fixed timestep interpolated nodes BEFORE they are updated // Prepare the fixed timestep interpolated nodes BEFORE they are updated
// by the physics server, otherwise the current and previous transforms // by the physics server, otherwise the current and previous transforms
// may be the same, and no interpolation takes place. // may be the same, and no interpolation takes place.
GodotProfileZoneGrouped(_physics_zone, "main loop iteration prepare");
OS::get_singleton()->get_main_loop()->iteration_prepare(); OS::get_singleton()->get_main_loop()->iteration_prepare();
#ifndef PHYSICS_3D_DISABLED #ifndef PHYSICS_3D_DISABLED
GodotProfileZoneGrouped(_physics_zone, "PhysicsServer3D::sync");
PhysicsServer3D::get_singleton()->sync(); PhysicsServer3D::get_singleton()->sync();
PhysicsServer3D::get_singleton()->flush_queries(); PhysicsServer3D::get_singleton()->flush_queries();
#endif // PHYSICS_3D_DISABLED #endif // PHYSICS_3D_DISABLED
#ifndef PHYSICS_2D_DISABLED #ifndef PHYSICS_2D_DISABLED
GodotProfileZoneGrouped(_physics_zone, "PhysicsServer2D::sync");
PhysicsServer2D::get_singleton()->sync(); PhysicsServer2D::get_singleton()->sync();
PhysicsServer2D::get_singleton()->flush_queries(); PhysicsServer2D::get_singleton()->flush_queries();
#endif // PHYSICS_2D_DISABLED #endif // PHYSICS_2D_DISABLED
GodotProfileZoneGrouped(_physics_zone, "physics_process");
if (OS::get_singleton()->get_main_loop()->physics_process(physics_step * time_scale)) { if (OS::get_singleton()->get_main_loop()->physics_process(physics_step * time_scale)) {
#ifndef PHYSICS_3D_DISABLED #ifndef PHYSICS_3D_DISABLED
PhysicsServer3D::get_singleton()->end_sync(); PhysicsServer3D::get_singleton()->end_sync();
@@ -4795,9 +4808,11 @@ bool Main::iteration() {
uint64_t navigation_begin = OS::get_singleton()->get_ticks_usec(); uint64_t navigation_begin = OS::get_singleton()->get_ticks_usec();
#ifndef NAVIGATION_2D_DISABLED #ifndef NAVIGATION_2D_DISABLED
GodotProfileZoneGrouped(_profile_zone, "NavigationServer2D::physics_process");
NavigationServer2D::get_singleton()->physics_process(physics_step * time_scale); NavigationServer2D::get_singleton()->physics_process(physics_step * time_scale);
#endif // NAVIGATION_2D_DISABLED #endif // NAVIGATION_2D_DISABLED
#ifndef NAVIGATION_3D_DISABLED #ifndef NAVIGATION_3D_DISABLED
GodotProfileZoneGrouped(_profile_zone, "NavigationServer3D::physics_process");
NavigationServer3D::get_singleton()->physics_process(physics_step * time_scale); NavigationServer3D::get_singleton()->physics_process(physics_step * time_scale);
#endif // NAVIGATION_3D_DISABLED #endif // NAVIGATION_3D_DISABLED
@@ -4808,17 +4823,20 @@ bool Main::iteration() {
#endif // !defined(NAVIGATION_2D_DISABLED) || !defined(NAVIGATION_3D_DISABLED) #endif // !defined(NAVIGATION_2D_DISABLED) || !defined(NAVIGATION_3D_DISABLED)
#ifndef PHYSICS_3D_DISABLED #ifndef PHYSICS_3D_DISABLED
GodotProfileZoneGrouped(_profile_zone, "3D physics");
PhysicsServer3D::get_singleton()->end_sync(); PhysicsServer3D::get_singleton()->end_sync();
PhysicsServer3D::get_singleton()->step(physics_step * time_scale); PhysicsServer3D::get_singleton()->step(physics_step * time_scale);
#endif // PHYSICS_3D_DISABLED #endif // PHYSICS_3D_DISABLED
#ifndef PHYSICS_2D_DISABLED #ifndef PHYSICS_2D_DISABLED
GodotProfileZoneGrouped(_profile_zone, "2D physics");
PhysicsServer2D::get_singleton()->end_sync(); PhysicsServer2D::get_singleton()->end_sync();
PhysicsServer2D::get_singleton()->step(physics_step * time_scale); PhysicsServer2D::get_singleton()->step(physics_step * time_scale);
#endif // PHYSICS_2D_DISABLED #endif // PHYSICS_2D_DISABLED
message_queue->flush(); message_queue->flush();
GodotProfileZoneGrouped(_profile_zone, "main loop iteration end");
OS::get_singleton()->get_main_loop()->iteration_end(); OS::get_singleton()->get_main_loop()->iteration_end();
physics_process_ticks = MAX(physics_process_ticks, OS::get_singleton()->get_ticks_usec() - physics_begin); // keep the largest one for reference physics_process_ticks = MAX(physics_process_ticks, OS::get_singleton()->get_ticks_usec() - physics_begin); // keep the largest one for reference
@@ -4833,20 +4851,25 @@ bool Main::iteration() {
uint64_t process_begin = OS::get_singleton()->get_ticks_usec(); uint64_t process_begin = OS::get_singleton()->get_ticks_usec();
GodotProfileZoneGrouped(_profile_zone, "process");
if (OS::get_singleton()->get_main_loop()->process(process_step * time_scale)) { if (OS::get_singleton()->get_main_loop()->process(process_step * time_scale)) {
exit = true; exit = true;
} }
message_queue->flush(); message_queue->flush();
#ifndef NAVIGATION_2D_DISABLED #ifndef NAVIGATION_2D_DISABLED
GodotProfileZoneGrouped(_profile_zone, "process 2D navigation");
NavigationServer2D::get_singleton()->process(process_step * time_scale); NavigationServer2D::get_singleton()->process(process_step * time_scale);
#endif // NAVIGATION_2D_DISABLED #endif // NAVIGATION_2D_DISABLED
#ifndef NAVIGATION_3D_DISABLED #ifndef NAVIGATION_3D_DISABLED
GodotProfileZoneGrouped(_profile_zone, "process 3D navigation");
NavigationServer3D::get_singleton()->process(process_step * time_scale); NavigationServer3D::get_singleton()->process(process_step * time_scale);
#endif // NAVIGATION_3D_DISABLED #endif // NAVIGATION_3D_DISABLED
GodotProfileZoneGrouped(_profile_zone, "RenderingServer::sync");
RenderingServer::get_singleton()->sync(); //sync if still drawing from previous frames. RenderingServer::get_singleton()->sync(); //sync if still drawing from previous frames.
GodotProfileZoneGrouped(_profile_zone, "RenderingServer::draw");
const bool has_pending_resources_for_processing = RD::get_singleton() && RD::get_singleton()->has_pending_resources_for_processing(); const bool has_pending_resources_for_processing = RD::get_singleton() && RD::get_singleton()->has_pending_resources_for_processing();
bool wants_present = (DisplayServer::get_singleton()->can_any_window_draw() || bool wants_present = (DisplayServer::get_singleton()->can_any_window_draw() ||
DisplayServer::get_singleton()->has_additional_outputs()) && DisplayServer::get_singleton()->has_additional_outputs()) &&
@@ -4870,12 +4893,15 @@ bool Main::iteration() {
process_max = MAX(process_ticks, process_max); process_max = MAX(process_ticks, process_max);
uint64_t frame_time = OS::get_singleton()->get_ticks_usec() - ticks; uint64_t frame_time = OS::get_singleton()->get_ticks_usec() - ticks;
GodotProfileZoneGrouped(_profile_zone, "GDExtensionManager::frame");
GDExtensionManager::get_singleton()->frame(); GDExtensionManager::get_singleton()->frame();
GodotProfileZoneGrouped(_profile_zone, "ScriptServer::frame");
for (int i = 0; i < ScriptServer::get_language_count(); i++) { for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptServer::get_language(i)->frame(); ScriptServer::get_language(i)->frame();
} }
GodotProfileZoneGrouped(_profile_zone, "AudioServer::update");
AudioServer::get_singleton()->update(); AudioServer::get_singleton()->update();
if (EngineDebugger::is_active()) { if (EngineDebugger::is_active()) {
@@ -4914,6 +4940,7 @@ bool Main::iteration() {
iterating--; iterating--;
if (movie_writer) { if (movie_writer) {
GodotProfileZoneGrouped(_profile_zone, "movie_writer->add_frame");
movie_writer->add_frame(); movie_writer->add_frame();
} }
@@ -4940,6 +4967,7 @@ bool Main::iteration() {
SceneTree *scene_tree = SceneTree::get_singleton(); SceneTree *scene_tree = SceneTree::get_singleton();
bool wake_for_events = scene_tree && scene_tree->is_accessibility_enabled(); bool wake_for_events = scene_tree && scene_tree->is_accessibility_enabled();
GodotProfileZoneGrouped(_profile_zone, "OS::add_frame_delay");
OS::get_singleton()->add_frame_delay(DisplayServer::get_singleton()->window_can_draw(), wake_for_events); OS::get_singleton()->add_frame_delay(DisplayServer::get_singleton()->window_can_draw(), wake_for_events);
#ifdef TOOLS_ENABLED #ifdef TOOLS_ENABLED
@@ -4979,6 +5007,7 @@ void Main::force_redraw() {
* The order matters as some of those steps are linked with each other. * The order matters as some of those steps are linked with each other.
*/ */
void Main::cleanup(bool p_force) { void Main::cleanup(bool p_force) {
GodotProfileZone("cleanup");
OS::get_singleton()->benchmark_begin_measure("Shutdown", "Main::Cleanup"); OS::get_singleton()->benchmark_begin_measure("Shutdown", "Main::Cleanup");
if (!p_force) { if (!p_force) {
ERR_FAIL_COND(!_start_success); ERR_FAIL_COND(!_start_success);

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@@ -49,6 +49,7 @@
#include "core/config/project_settings.h" #include "core/config/project_settings.h"
#include "core/input/input.h" #include "core/input/input.h"
#include "core/os/main_loop.h" #include "core/os/main_loop.h"
#include "core/profiling/profiling.h"
#include "main/main.h" #include "main/main.h"
#include "servers/rendering/rendering_server.h" #include "servers/rendering/rendering_server.h"
@@ -151,6 +152,8 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHei
} }
JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject p_godot_instance, jobject p_asset_manager, jobject p_godot_io, jobject p_net_utils, jobject p_directory_access_handler, jobject p_file_access_handler, jboolean p_use_apk_expansion) { JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject p_godot_instance, jobject p_asset_manager, jobject p_godot_io, jobject p_net_utils, jobject p_directory_access_handler, jobject p_file_access_handler, jboolean p_use_apk_expansion) {
godot_init_profiler();
JavaVM *jvm; JavaVM *jvm;
env->GetJavaVM(&jvm); env->GetJavaVM(&jvm);

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@@ -42,6 +42,7 @@
#include "core/extension/gdextension_manager.h" #include "core/extension/gdextension_manager.h"
#include "core/io/xml_parser.h" #include "core/io/xml_parser.h"
#include "core/os/main_loop.h" #include "core/os/main_loop.h"
#include "core/profiling/profiling.h"
#include "drivers/unix/dir_access_unix.h" #include "drivers/unix/dir_access_unix.h"
#include "drivers/unix/file_access_unix.h" #include "drivers/unix/file_access_unix.h"
#ifdef TOOLS_ENABLED #ifdef TOOLS_ENABLED
@@ -364,6 +365,8 @@ void OS_Android::main_loop_begin() {
} }
bool OS_Android::main_loop_iterate(bool *r_should_swap_buffers) { bool OS_Android::main_loop_iterate(bool *r_should_swap_buffers) {
GodotProfileFrameMark;
GodotProfileZone("OS_Android::main_loop_iterate");
if (!main_loop) { if (!main_loop) {
return false; return false;
} }

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@@ -30,6 +30,7 @@
#import "os_ios.h" #import "os_ios.h"
#include "core/profiling/profiling.h"
#import "drivers/apple_embedded/godot_app_delegate.h" #import "drivers/apple_embedded/godot_app_delegate.h"
#import "drivers/apple_embedded/main_utilities.h" #import "drivers/apple_embedded/main_utilities.h"
#include "main/main.h" #include "main/main.h"
@@ -55,6 +56,8 @@ int apple_embedded_main(int argc, char **argv) {
char *fargv[64]; char *fargv[64];
argc = process_args(argc, argv, fargv); argc = process_args(argc, argv, fargv);
godot_init_profiler();
Error err = Main::setup(fargv[0], argc - 1, &fargv[1], false); Error err = Main::setup(fargv[0], argc - 1, &fargv[1], false);
if (err != OK) { if (err != OK) {

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@@ -30,6 +30,7 @@
#include "os_linuxbsd.h" #include "os_linuxbsd.h"
#include "core/profiling/profiling.h"
#include "main/main.h" #include "main/main.h"
#include <unistd.h> #include <unistd.h>
@@ -93,6 +94,8 @@ int main(int argc, char *argv[]) {
setrlimit(RLIMIT_STACK, &stack_lim); setrlimit(RLIMIT_STACK, &stack_lim);
#endif #endif
godot_init_profiler();
OS_LinuxBSD os; OS_LinuxBSD os;
setlocale(LC_CTYPE, ""); setlocale(LC_CTYPE, "");

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@@ -37,6 +37,7 @@
#ifdef SDL_ENABLED #ifdef SDL_ENABLED
#include "drivers/sdl/joypad_sdl.h" #include "drivers/sdl/joypad_sdl.h"
#endif #endif
#include "core/profiling/profiling.h"
#include "main/main.h" #include "main/main.h"
#include "servers/display/display_server.h" #include "servers/display/display_server.h"
#include "servers/rendering/rendering_server.h" #include "servers/rendering/rendering_server.h"
@@ -970,6 +971,8 @@ String OS_LinuxBSD::get_system_dir(SystemDir p_dir, bool p_shared_storage) const
} }
void OS_LinuxBSD::run() { void OS_LinuxBSD::run() {
GodotProfileFrameMark;
GodotProfileZone("OS_LinuxBSD::run");
if (!main_loop) { if (!main_loop) {
return; return;
} }

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@@ -34,6 +34,7 @@
#import "godot_window.h" #import "godot_window.h"
#import "key_mapping_macos.h" #import "key_mapping_macos.h"
#include "core/profiling/profiling.h"
#include "main/main.h" #include "main/main.h"
@implementation GodotContentLayerDelegate @implementation GodotContentLayerDelegate
@@ -56,6 +57,9 @@
- (void)displayLayer:(CALayer *)layer { - (void)displayLayer:(CALayer *)layer {
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (OS::get_singleton()->get_main_loop() && ds->get_is_resizing() && need_redraw) { if (OS::get_singleton()->get_main_loop() && ds->get_is_resizing() && need_redraw) {
GodotProfileFrameMark;
GodotProfileZone("[GodotContentLayerDelegate displayLayer]");
Main::force_redraw(); Main::force_redraw();
if (!Main::is_iterating()) { // Avoid cyclic loop. if (!Main::is_iterating()) { // Avoid cyclic loop.
Main::iteration(); Main::iteration();

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@@ -32,6 +32,7 @@
#import "godot_application.h" #import "godot_application.h"
#include "core/profiling/profiling.h"
#include "main/main.h" #include "main/main.h"
#if defined(SANITIZERS_ENABLED) #if defined(SANITIZERS_ENABLED)
@@ -39,6 +40,8 @@
#endif #endif
int main(int argc, char **argv) { int main(int argc, char **argv) {
godot_init_profiler();
#if defined(VULKAN_ENABLED) #if defined(VULKAN_ENABLED)
setenv("MVK_CONFIG_FULL_IMAGE_VIEW_SWIZZLE", "1", 1); // MoltenVK - enable full component swizzling support. setenv("MVK_CONFIG_FULL_IMAGE_VIEW_SWIZZLE", "1", 1); // MoltenVK - enable full component swizzling support.
setenv("MVK_CONFIG_SWAPCHAIN_MIN_MAG_FILTER_USE_NEAREST", "0", 1); // MoltenVK - use linear surface scaling. TODO: remove when full DPI scaling is implemented. setenv("MVK_CONFIG_SWAPCHAIN_MIN_MAG_FILTER_USE_NEAREST", "0", 1); // MoltenVK - use linear surface scaling. TODO: remove when full DPI scaling is implemented.

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@@ -41,6 +41,7 @@
#include "core/crypto/crypto_core.h" #include "core/crypto/crypto_core.h"
#include "core/io/file_access.h" #include "core/io/file_access.h"
#include "core/os/main_loop.h" #include "core/os/main_loop.h"
#include "core/profiling/profiling.h"
#include "core/version_generated.gen.h" #include "core/version_generated.gen.h"
#include "drivers/apple/os_log_logger.h" #include "drivers/apple/os_log_logger.h"
#include "main/main.h" #include "main/main.h"
@@ -1080,6 +1081,8 @@ static void handle_interrupt(int sig) {
} }
void OS_MacOS_NSApp::start_main() { void OS_MacOS_NSApp::start_main() {
godot_init_profiler();
Error err; Error err;
@autoreleasepool { @autoreleasepool {
err = Main::setup(execpath, argc, argv); err = Main::setup(execpath, argc, argv);
@@ -1103,6 +1106,9 @@ void OS_MacOS_NSApp::start_main() {
pre_wait_observer = CFRunLoopObserverCreateWithHandler(kCFAllocatorDefault, kCFRunLoopBeforeWaiting, true, 0, ^(CFRunLoopObserverRef observer, CFRunLoopActivity activity) { pre_wait_observer = CFRunLoopObserverCreateWithHandler(kCFAllocatorDefault, kCFRunLoopBeforeWaiting, true, 0, ^(CFRunLoopObserverRef observer, CFRunLoopActivity activity) {
@autoreleasepool { @autoreleasepool {
@try { @try {
GodotProfileFrameMark;
GodotProfileZone("macOS main loop");
if (ds_mac) { if (ds_mac) {
ds_mac->_process_events(false); ds_mac->_process_events(false);
} else if (ds) { } else if (ds) {
@@ -1276,6 +1282,9 @@ void OS_MacOS_Embedded::run() {
while (true) { while (true) {
@autoreleasepool { @autoreleasepool {
@try { @try {
GodotProfileFrameMark;
GodotProfileZone("macOS embedded main loop");
ds->process_events(); ds->process_events();
#ifdef SDL_ENABLED #ifdef SDL_ENABLED

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@@ -30,6 +30,7 @@
#import "os_visionos.h" #import "os_visionos.h"
#include "core/profiling/profiling.h"
#import "drivers/apple_embedded/godot_app_delegate.h" #import "drivers/apple_embedded/godot_app_delegate.h"
#import "drivers/apple_embedded/main_utilities.h" #import "drivers/apple_embedded/main_utilities.h"
#include "main/main.h" #include "main/main.h"
@@ -50,6 +51,8 @@ int apple_embedded_main(int argc, char **argv) {
char *fargv[64]; char *fargv[64];
argc = process_args(argc, argv, fargv); argc = process_args(argc, argv, fargv);
godot_init_profiler();
Error err = Main::setup(fargv[0], argc - 1, &fargv[1], false); Error err = Main::setup(fargv[0], argc - 1, &fargv[1], false);
if (err != OK) { if (err != OK) {

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@@ -40,6 +40,7 @@
#include "core/debugger/engine_debugger.h" #include "core/debugger/engine_debugger.h"
#include "core/io/file_access.h" #include "core/io/file_access.h"
#include "core/os/main_loop.h" #include "core/os/main_loop.h"
#include "core/profiling/profiling.h"
#include "drivers/unix/dir_access_unix.h" #include "drivers/unix/dir_access_unix.h"
#include "drivers/unix/file_access_unix.h" #include "drivers/unix/file_access_unix.h"
#include "main/main.h" #include "main/main.h"
@@ -79,6 +80,8 @@ void OS_Web::fs_sync_callback() {
} }
bool OS_Web::main_loop_iterate() { bool OS_Web::main_loop_iterate() {
GodotProfileFrameMark;
GodotProfileZone("OS_Web::main_loop_iterate");
if (is_userfs_persistent() && idb_needs_sync && !idb_is_syncing) { if (is_userfs_persistent() && idb_needs_sync && !idb_is_syncing) {
idb_is_syncing = true; idb_is_syncing = true;
idb_needs_sync = false; idb_needs_sync = false;

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@@ -35,6 +35,7 @@
#include "core/config/engine.h" #include "core/config/engine.h"
#include "core/io/file_access.h" #include "core/io/file_access.h"
#include "core/io/resource_loader.h" #include "core/io/resource_loader.h"
#include "core/profiling/profiling.h"
#include "main/main.h" #include "main/main.h"
#include "scene/main/scene_tree.h" #include "scene/main/scene_tree.h"
#include "scene/main/window.h" // SceneTree only forward declares it. #include "scene/main/window.h" // SceneTree only forward declares it.
@@ -126,6 +127,8 @@ void print_web_header() {
/// When calling main, it is assumed FS is setup and synced. /// When calling main, it is assumed FS is setup and synced.
extern EMSCRIPTEN_KEEPALIVE int godot_web_main(int argc, char *argv[]) { extern EMSCRIPTEN_KEEPALIVE int godot_web_main(int argc, char *argv[]) {
godot_init_profiler();
os = new OS_Web(); os = new OS_Web();
#ifdef TOOLS_ENABLED #ifdef TOOLS_ENABLED

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@@ -30,6 +30,7 @@
#include "os_windows.h" #include "os_windows.h"
#include "core/profiling/profiling.h"
#include "main/main.h" #include "main/main.h"
#include <clocale> #include <clocale>
@@ -66,6 +67,8 @@ char *wc_to_utf8(const wchar_t *wc) {
} }
int widechar_main(int argc, wchar_t **argv) { int widechar_main(int argc, wchar_t **argv) {
godot_init_profiler();
OS_Windows os(nullptr); OS_Windows os(nullptr);
setlocale(LC_CTYPE, ""); setlocale(LC_CTYPE, "");

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@@ -39,6 +39,7 @@
#include "core/debugger/script_debugger.h" #include "core/debugger/script_debugger.h"
#include "core/io/marshalls.h" #include "core/io/marshalls.h"
#include "core/os/main_loop.h" #include "core/os/main_loop.h"
#include "core/profiling/profiling.h"
#include "core/version_generated.gen.h" #include "core/version_generated.gen.h"
#include "drivers/windows/dir_access_windows.h" #include "drivers/windows/dir_access_windows.h"
#include "drivers/windows/file_access_windows.h" #include "drivers/windows/file_access_windows.h"
@@ -2329,6 +2330,8 @@ void OS_Windows::run() {
main_loop->initialize(); main_loop->initialize();
while (true) { while (true) {
GodotProfileFrameMark;
GodotProfileZone("OS_Windows::run");
DisplayServer::get_singleton()->process_events(); // get rid of pending events DisplayServer::get_singleton()->process_events(); // get rid of pending events
if (Main::iteration()) { if (Main::iteration()) {
break; break;

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@@ -37,6 +37,7 @@
#include "core/object/message_queue.h" #include "core/object/message_queue.h"
#include "core/object/worker_thread_pool.h" #include "core/object/worker_thread_pool.h"
#include "core/os/os.h" #include "core/os/os.h"
#include "core/profiling/profiling.h"
#include "node.h" #include "node.h"
#include "scene/animation/tween.h" #include "scene/animation/tween.h"
#include "scene/debugger/scene_debugger.h" #include "scene/debugger/scene_debugger.h"
@@ -572,6 +573,7 @@ void SceneTree::set_group(const StringName &p_group, const String &p_name, const
} }
void SceneTree::initialize() { void SceneTree::initialize() {
GodotProfileZone("SceneTree::initialize");
ERR_FAIL_NULL(root); ERR_FAIL_NULL(root);
MainLoop::initialize(); MainLoop::initialize();
root->_set_tree(this); root->_set_tree(this);

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@@ -33,6 +33,7 @@
#include "core/config/project_settings.h" #include "core/config/project_settings.h"
#include "core/math/transform_interpolator.h" #include "core/math/transform_interpolator.h"
#include "core/object/worker_thread_pool.h" #include "core/object/worker_thread_pool.h"
#include "core/profiling/profiling.h"
#include "renderer_canvas_cull.h" #include "renderer_canvas_cull.h"
#include "renderer_scene_cull.h" #include "renderer_scene_cull.h"
#include "rendering_server_globals.h" #include "rendering_server_globals.h"
@@ -733,6 +734,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
} }
void RendererViewport::draw_viewports(bool p_swap_buffers) { void RendererViewport::draw_viewports(bool p_swap_buffers) {
GodotProfileZoneGroupedFirst(_profile_zone, "prepare viewports");
timestamp_vp_map.clear(); timestamp_vp_map.clear();
#ifndef XR_DISABLED #ifndef XR_DISABLED
@@ -750,6 +752,7 @@ void RendererViewport::draw_viewports(bool p_swap_buffers) {
} }
if (sorted_active_viewports_dirty) { if (sorted_active_viewports_dirty) {
GodotProfileZoneGrouped(_profile_zone, "_sort_active_viewports");
sorted_active_viewports = _sort_active_viewports(); sorted_active_viewports = _sort_active_viewports();
sorted_active_viewports_dirty = false; sorted_active_viewports_dirty = false;
} }
@@ -758,11 +761,12 @@ void RendererViewport::draw_viewports(bool p_swap_buffers) {
//draw viewports //draw viewports
RENDER_TIMESTAMP("> Render Viewports"); RENDER_TIMESTAMP("> Render Viewports");
GodotProfileZoneGrouped(_profile_zone, "render viewports");
//determine what is visible //determine what is visible
draw_viewports_pass++; draw_viewports_pass++;
for (int i = sorted_active_viewports.size() - 1; i >= 0; i--) { //to compute parent dependency, must go in reverse draw order for (int i = sorted_active_viewports.size() - 1; i >= 0; i--) { //to compute parent dependency, must go in reverse draw order
Viewport *vp = sorted_active_viewports[i]; Viewport *vp = sorted_active_viewports[i];
if (vp->update_mode == RS::VIEWPORT_UPDATE_DISABLED) { if (vp->update_mode == RS::VIEWPORT_UPDATE_DISABLED) {
@@ -821,6 +825,9 @@ void RendererViewport::draw_viewports(bool p_swap_buffers) {
int draw_calls_used = 0; int draw_calls_used = 0;
for (int i = 0; i < sorted_active_viewports.size(); i++) { for (int i = 0; i < sorted_active_viewports.size(); i++) {
// TODO Somehow print the index
GodotProfileZone("render viewport");
Viewport *vp = sorted_active_viewports[i]; Viewport *vp = sorted_active_viewports[i];
if (vp->last_pass != draw_viewports_pass) { if (vp->last_pass != draw_viewports_pass) {
@@ -925,6 +932,7 @@ void RendererViewport::draw_viewports(bool p_swap_buffers) {
vertices_drawn += vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME]; vertices_drawn += vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME];
draw_calls_used += vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME]; draw_calls_used += vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME];
} }
RSG::scene->set_debug_draw_mode(RS::VIEWPORT_DEBUG_DRAW_DISABLED); RSG::scene->set_debug_draw_mode(RS::VIEWPORT_DEBUG_DRAW_DISABLED);
total_objects_drawn = objects_drawn; total_objects_drawn = objects_drawn;
@@ -933,6 +941,7 @@ void RendererViewport::draw_viewports(bool p_swap_buffers) {
RENDER_TIMESTAMP("< Render Viewports"); RENDER_TIMESTAMP("< Render Viewports");
GodotProfileZoneGrouped(_profile_zone, "rasterizer->blit_render_targets_to_screen");
if (p_swap_buffers && !blit_to_screen_list.is_empty()) { if (p_swap_buffers && !blit_to_screen_list.is_empty()) {
for (const KeyValue<int, Vector<BlitToScreen>> &E : blit_to_screen_list) { for (const KeyValue<int, Vector<BlitToScreen>> &E : blit_to_screen_list) {
RSG::rasterizer->blit_render_targets_to_screen(E.key, E.value.ptr(), E.value.size()); RSG::rasterizer->blit_render_targets_to_screen(E.key, E.value.ptr(), E.value.size());

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@@ -37,6 +37,7 @@
#include "core/config/project_settings.h" #include "core/config/project_settings.h"
#include "core/io/dir_access.h" #include "core/io/dir_access.h"
#include "core/io/file_access.h" #include "core/io/file_access.h"
#include "core/profiling/profiling.h"
#include "modules/modules_enabled.gen.h" #include "modules/modules_enabled.gen.h"
#include "servers/rendering/rendering_shader_container.h" #include "servers/rendering/rendering_shader_container.h"
@@ -6256,12 +6257,16 @@ String RenderingDevice::get_device_pipeline_cache_uuid() const {
void RenderingDevice::swap_buffers(bool p_present) { void RenderingDevice::swap_buffers(bool p_present) {
ERR_RENDER_THREAD_GUARD(); ERR_RENDER_THREAD_GUARD();
GodotProfileZoneGroupedFirst(_profile_zone, "_end_frame");
_end_frame(); _end_frame();
GodotProfileZoneGrouped(_profile_zone, "_execute_frame");
_execute_frame(p_present); _execute_frame(p_present);
// Advance to the next frame and begin recording again. // Advance to the next frame and begin recording again.
frame = (frame + 1) % frames.size(); frame = (frame + 1) % frames.size();
GodotProfileZoneGrouped(_profile_zone, "_begin_frame");
_begin_frame(true); _begin_frame(true);
} }
@@ -6389,27 +6394,34 @@ uint64_t RenderingDevice::get_memory_usage(MemoryType p_type) const {
} }
void RenderingDevice::_begin_frame(bool p_presented) { void RenderingDevice::_begin_frame(bool p_presented) {
GodotProfileZoneGroupedFirst(_profile_zone, "_stall_for_frame");
// Before writing to this frame, wait for it to be finished. // Before writing to this frame, wait for it to be finished.
_stall_for_frame(frame); _stall_for_frame(frame);
if (command_pool_reset_enabled) { if (command_pool_reset_enabled) {
GodotProfileZoneGrouped(_profile_zone, "driver->command_pool_reset");
bool reset = driver->command_pool_reset(frames[frame].command_pool); bool reset = driver->command_pool_reset(frames[frame].command_pool);
ERR_FAIL_COND(!reset); ERR_FAIL_COND(!reset);
} }
if (p_presented) { if (p_presented) {
GodotProfileZoneGrouped(_profile_zone, "update_perf_report");
update_perf_report(); update_perf_report();
driver->linear_uniform_set_pools_reset(frame); driver->linear_uniform_set_pools_reset(frame);
} }
// Begin recording on the frame's command buffers. // Begin recording on the frame's command buffers.
GodotProfileZoneGrouped(_profile_zone, "driver->begin_segment");
driver->begin_segment(frame, frames_drawn++); driver->begin_segment(frame, frames_drawn++);
GodotProfileZoneGrouped(_profile_zone, "driver->command_buffer_begin");
driver->command_buffer_begin(frames[frame].command_buffer); driver->command_buffer_begin(frames[frame].command_buffer);
// Reset the graph. // Reset the graph.
GodotProfileZoneGrouped(_profile_zone, "draw_graph.begin");
draw_graph.begin(); draw_graph.begin();
// Erase pending resources. // Erase pending resources.
GodotProfileZoneGrouped(_profile_zone, "_free_pending_resources");
_free_pending_resources(frame); _free_pending_resources(frame);
// Advance staging buffers if used. // Advance staging buffers if used.
@@ -6446,11 +6458,16 @@ void RenderingDevice::_end_frame() {
// The command buffer must be copied into a stack variable as the driver workarounds can change the command buffer in use. // The command buffer must be copied into a stack variable as the driver workarounds can change the command buffer in use.
RDD::CommandBufferID command_buffer = frames[frame].command_buffer; RDD::CommandBufferID command_buffer = frames[frame].command_buffer;
GodotProfileZoneGroupedFirst(_profile_zone, "_submit_transfer_workers");
_submit_transfer_workers(command_buffer); _submit_transfer_workers(command_buffer);
GodotProfileZoneGrouped(_profile_zone, "_submit_transfer_barriers");
_submit_transfer_barriers(command_buffer); _submit_transfer_barriers(command_buffer);
GodotProfileZoneGrouped(_profile_zone, "draw_graph.end");
draw_graph.end(RENDER_GRAPH_REORDER, RENDER_GRAPH_FULL_BARRIERS, command_buffer, frames[frame].command_buffer_pool); draw_graph.end(RENDER_GRAPH_REORDER, RENDER_GRAPH_FULL_BARRIERS, command_buffer, frames[frame].command_buffer_pool);
GodotProfileZoneGrouped(_profile_zone, "driver->command_buffer_end");
driver->command_buffer_end(command_buffer); driver->command_buffer_end(command_buffer);
GodotProfileZoneGrouped(_profile_zone, "driver->end_segment");
driver->end_segment(); driver->end_segment();
} }
@@ -6542,11 +6559,13 @@ void RenderingDevice::_stall_for_frame(uint32_t p_frame) {
thread_local PackedByteArray packed_byte_array; thread_local PackedByteArray packed_byte_array;
if (frames[p_frame].fence_signaled) { if (frames[p_frame].fence_signaled) {
GodotProfileZoneGroupedFirst(_profile_zone, "driver->fence_wait");
driver->fence_wait(frames[p_frame].fence); driver->fence_wait(frames[p_frame].fence);
frames[p_frame].fence_signaled = false; frames[p_frame].fence_signaled = false;
// Flush any pending requests for asynchronous buffer downloads. // Flush any pending requests for asynchronous buffer downloads.
if (!frames[p_frame].download_buffer_get_data_requests.is_empty()) { if (!frames[p_frame].download_buffer_get_data_requests.is_empty()) {
GodotProfileZoneGrouped(_profile_zone, "flush asynchronous buffer downloads");
for (uint32_t i = 0; i < frames[p_frame].download_buffer_get_data_requests.size(); i++) { for (uint32_t i = 0; i < frames[p_frame].download_buffer_get_data_requests.size(); i++) {
const BufferGetDataRequest &request = frames[p_frame].download_buffer_get_data_requests[i]; const BufferGetDataRequest &request = frames[p_frame].download_buffer_get_data_requests[i];
packed_byte_array.resize(request.size); packed_byte_array.resize(request.size);
@@ -6571,6 +6590,7 @@ void RenderingDevice::_stall_for_frame(uint32_t p_frame) {
// Flush any pending requests for asynchronous texture downloads. // Flush any pending requests for asynchronous texture downloads.
if (!frames[p_frame].download_texture_get_data_requests.is_empty()) { if (!frames[p_frame].download_texture_get_data_requests.is_empty()) {
GodotProfileZoneGrouped(_profile_zone, "flush asynchronous texture downloads");
uint32_t pitch_step = driver->api_trait_get(RDD::API_TRAIT_TEXTURE_DATA_ROW_PITCH_STEP); uint32_t pitch_step = driver->api_trait_get(RDD::API_TRAIT_TEXTURE_DATA_ROW_PITCH_STEP);
for (uint32_t i = 0; i < frames[p_frame].download_texture_get_data_requests.size(); i++) { for (uint32_t i = 0; i < frames[p_frame].download_texture_get_data_requests.size(); i++) {
const TextureGetDataRequest &request = frames[p_frame].download_texture_get_data_requests[i]; const TextureGetDataRequest &request = frames[p_frame].download_texture_get_data_requests[i];
@@ -6618,6 +6638,7 @@ void RenderingDevice::_stall_for_frame(uint32_t p_frame) {
request.callback.call(packed_byte_array); request.callback.call(packed_byte_array);
} }
GodotProfileZoneGrouped(_profile_zone, "clear buffers");
frames[p_frame].download_texture_staging_buffers.clear(); frames[p_frame].download_texture_staging_buffers.clear();
frames[p_frame].download_buffer_texture_copy_regions.clear(); frames[p_frame].download_buffer_texture_copy_regions.clear();
frames[p_frame].download_texture_mipmap_offsets.clear(); frames[p_frame].download_texture_mipmap_offsets.clear();

View File

@@ -31,6 +31,7 @@
#include "rendering_server_default.h" #include "rendering_server_default.h"
#include "core/os/os.h" #include "core/os/os.h"
#include "core/profiling/profiling.h"
#include "renderer_canvas_cull.h" #include "renderer_canvas_cull.h"
#include "renderer_scene_cull.h" #include "renderer_scene_cull.h"
#include "rendering_server_globals.h" #include "rendering_server_globals.h"
@@ -66,6 +67,7 @@ void RenderingServerDefault::request_frame_drawn_callback(const Callable &p_call
} }
void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) { void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
GodotProfileZoneGroupedFirst(_profile_zone, "rasterizer->begin_frame");
RSG::rasterizer->begin_frame(frame_step); RSG::rasterizer->begin_frame(frame_step);
TIMESTAMP_BEGIN() TIMESTAMP_BEGIN()
@@ -75,6 +77,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
RENDER_TIMESTAMP("Prepare Render Frame"); RENDER_TIMESTAMP("Prepare Render Frame");
#ifndef XR_DISABLED #ifndef XR_DISABLED
GodotProfileZoneGrouped(_profile_zone, "xr_server->pre_render");
XRServer *xr_server = XRServer::get_singleton(); XRServer *xr_server = XRServer::get_singleton();
if (xr_server != nullptr) { if (xr_server != nullptr) {
// Let XR server know we're about to render a frame. // Let XR server know we're about to render a frame.
@@ -82,30 +85,41 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
} }
#endif // XR_DISABLED #endif // XR_DISABLED
GodotProfileZoneGrouped(_profile_zone, "scene->update");
RSG::scene->update(); //update scenes stuff before updating instances RSG::scene->update(); //update scenes stuff before updating instances
GodotProfileZoneGrouped(_profile_zone, "canvas->update");
RSG::canvas->update(); RSG::canvas->update();
frame_setup_time = double(OS::get_singleton()->get_ticks_usec() - time_usec) / 1000.0; frame_setup_time = double(OS::get_singleton()->get_ticks_usec() - time_usec) / 1000.0;
GodotProfileZoneGrouped(_profile_zone, "particles_storage->update_particles");
RSG::particles_storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered RSG::particles_storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered
GodotProfileZoneGrouped(_profile_zone, "scene->render_probes");
RSG::scene->render_probes(); RSG::scene->render_probes();
GodotProfileZoneGrouped(_profile_zone, "viewport->draw_viewports");
RSG::viewport->draw_viewports(p_swap_buffers); RSG::viewport->draw_viewports(p_swap_buffers);
GodotProfileZoneGrouped(_profile_zone, "canvas_render->update");
RSG::canvas_render->update(); RSG::canvas_render->update();
GodotProfileZoneGrouped(_profile_zone, "rasterizer->end_frame");
RSG::rasterizer->end_frame(p_swap_buffers); RSG::rasterizer->end_frame(p_swap_buffers);
#ifndef XR_DISABLED #ifndef XR_DISABLED
if (xr_server != nullptr) { if (xr_server != nullptr) {
GodotProfileZone("xr_server->end_frame");
// let our XR server know we're done so we can get our frame timing // let our XR server know we're done so we can get our frame timing
xr_server->end_frame(); xr_server->end_frame();
} }
#endif // XR_DISABLED #endif // XR_DISABLED
GodotProfileZoneGrouped(_profile_zone, "update_visibility_notifiers");
RSG::canvas->update_visibility_notifiers(); RSG::canvas->update_visibility_notifiers();
RSG::scene->update_visibility_notifiers(); RSG::scene->update_visibility_notifiers();
GodotProfileZoneGrouped(_profile_zone, "post_draw_steps");
if (create_thread) { if (create_thread) {
callable_mp(this, &RenderingServerDefault::_run_post_draw_steps).call_deferred(); callable_mp(this, &RenderingServerDefault::_run_post_draw_steps).call_deferred();
} else { } else {
@@ -113,6 +127,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
} }
if (RSG::utilities->get_captured_timestamps_count()) { if (RSG::utilities->get_captured_timestamps_count()) {
GodotProfileZoneGrouped(_profile_zone, "frame_profile");
Vector<FrameProfileArea> new_profile; Vector<FrameProfileArea> new_profile;
if (RSG::utilities->capturing_timestamps) { if (RSG::utilities->capturing_timestamps) {
new_profile.resize(RSG::utilities->get_captured_timestamps_count()); new_profile.resize(RSG::utilities->get_captured_timestamps_count());
@@ -143,6 +158,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
frame_profile_frame = RSG::utilities->get_captured_timestamps_frame(); frame_profile_frame = RSG::utilities->get_captured_timestamps_frame();
if (print_gpu_profile) { if (print_gpu_profile) {
GodotProfileZoneGrouped(_profile_zone, "gpu_profile");
if (print_frame_profile_ticks_from == 0) { if (print_frame_profile_ticks_from == 0) {
print_frame_profile_ticks_from = OS::get_singleton()->get_ticks_usec(); print_frame_profile_ticks_from = OS::get_singleton()->get_ticks_usec();
} }
@@ -185,6 +201,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
} }
} }
GodotProfileZoneGrouped(_profile_zone, "memory_info");
RSG::utilities->update_memory_info(); RSG::utilities->update_memory_info();
} }