1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

-variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718)

-WorldEnvironment cleanup issues fixed (#563)
-Text Editor improvement to shift-mouse selection (#648)
-(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652)
-Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense
-Added add_collision_exception() API in PhysicsBody (more accessible)
-ability to select and copy in the output messages panel
This commit is contained in:
Juan Linietsky
2014-09-22 00:50:48 -03:00
parent f195bf673f
commit 048fdc8aea
18 changed files with 236 additions and 69 deletions

View File

@@ -188,7 +188,9 @@ void ScriptTextEditor::apply_code() {
if (script.is_null())
return;
print_line("applying code");
script->set_source_code(get_text_edit()->get_text());
script->update_exports();
}
Ref<Script> ScriptTextEditor::get_edited_script() const {
@@ -362,7 +364,8 @@ void ScriptTextEditor::_validate_script() {
line=-1;
if (!script->is_tool()) {
script->set_source_code(text);
script->reload(); //will update all the variables in property editors
script->update_exports();
//script->reload(); //will update all the variables in property editors
}
functions.clear();