You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
-variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718)
-WorldEnvironment cleanup issues fixed (#563) -Text Editor improvement to shift-mouse selection (#648) -(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652) -Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense -Added add_collision_exception() API in PhysicsBody (more accessible) -ability to select and copy in the output messages panel
This commit is contained in:
@@ -283,8 +283,10 @@ void PlaceHolderScriptInstance::update(const List<PropertyInfo> &p_properties,co
|
||||
to_remove.pop_front();
|
||||
}
|
||||
|
||||
if (owner && owner->get_script_instance()==this)
|
||||
if (owner && owner->get_script_instance()==this) {
|
||||
|
||||
owner->_change_notify();
|
||||
}
|
||||
//change notify
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user