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Added ability for multiple images to be imported as an atlas

This adds support for groups in the import system, which point to a single file.
Add property hint for saving files in file field
This commit is contained in:
Juan Linietsky
2019-04-19 15:54:33 -03:00
parent 8e652a1400
commit 04847ef5f9
35 changed files with 1818 additions and 33 deletions

View File

@@ -34,6 +34,7 @@
#include "core/io/image_loader.h"
#include "core/method_bind_ext.gen.inc"
#include "core/os/os.h"
#include "mesh.h"
#include "scene/resources/bit_map.h"
Size2 Texture::get_size() const {
@@ -1133,6 +1134,138 @@ AtlasTexture::AtlasTexture() {
filter_clip = false;
}
/////////////////////////////////////////
int MeshTexture::get_width() const {
return size.width;
}
int MeshTexture::get_height() const {
return size.height;
}
RID MeshTexture::get_rid() const {
return RID();
}
bool MeshTexture::has_alpha() const {
return false;
}
void MeshTexture::set_flags(uint32_t p_flags) {
}
uint32_t MeshTexture::get_flags() const {
return 0;
}
void MeshTexture::set_mesh(const Ref<Mesh> &p_mesh) {
mesh = p_mesh;
}
Ref<Mesh> MeshTexture::get_mesh() const {
return mesh;
}
void MeshTexture::set_image_size(const Size2 &p_size) {
size = p_size;
}
Size2 MeshTexture::get_image_size() const {
return size;
}
void MeshTexture::set_base_texture(const Ref<Texture> &p_texture) {
base_texture = p_texture;
}
Ref<Texture> MeshTexture::get_base_texture() const {
return base_texture;
}
void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
if (mesh.is_null() || base_texture.is_null()) {
return;
}
Transform2D xform;
xform.set_origin(p_pos);
if (p_transpose) {
SWAP(xform.elements[0][1], xform.elements[1][0]);
SWAP(xform.elements[0][0], xform.elements[1][1]);
}
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid);
}
void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
if (mesh.is_null() || base_texture.is_null()) {
return;
}
Transform2D xform;
Vector2 origin = p_rect.position;
if (p_rect.size.x < 0) {
origin.x += size.x;
}
if (p_rect.size.y < 0) {
origin.y += size.y;
}
xform.set_origin(origin);
xform.set_scale(p_rect.size / size);
if (p_transpose) {
SWAP(xform.elements[0][1], xform.elements[1][0]);
SWAP(xform.elements[0][0], xform.elements[1][1]);
}
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid);
}
void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
if (mesh.is_null() || base_texture.is_null()) {
return;
}
Transform2D xform;
Vector2 origin = p_rect.position;
if (p_rect.size.x < 0) {
origin.x += size.x;
}
if (p_rect.size.y < 0) {
origin.y += size.y;
}
xform.set_origin(origin);
xform.set_scale(p_rect.size / size);
if (p_transpose) {
SWAP(xform.elements[0][1], xform.elements[1][0]);
SWAP(xform.elements[0][0], xform.elements[1][1]);
}
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid);
}
bool MeshTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
r_rect = p_rect;
r_src_rect = p_src_rect;
return true;
}
bool MeshTexture::is_pixel_opaque(int p_x, int p_y) const {
return true;
}
void MeshTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshTexture::set_mesh);
ClassDB::bind_method(D_METHOD("get_mesh"), &MeshTexture::get_mesh);
ClassDB::bind_method(D_METHOD("set_image_size", "size"), &MeshTexture::set_image_size);
ClassDB::bind_method(D_METHOD("get_image_size"), &MeshTexture::get_image_size);
ClassDB::bind_method(D_METHOD("set_base_texture", "texture"), &MeshTexture::set_base_texture);
ClassDB::bind_method(D_METHOD("get_base_texture"), &MeshTexture::get_base_texture);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_base_texture", "get_base_texture");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "image_size", PROPERTY_HINT_RANGE, "0,16384,1"), "set_image_size", "get_image_size");
}
MeshTexture::MeshTexture() {
}
//////////////////////////////////////////
int LargeTexture::get_width() const {