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Rename Reference to RefCounted
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@@ -51,8 +51,8 @@
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ClassDB::bind_method(D_METHOD("get_" _MKSTR(m_sub) "_" _MKSTR(m_member)), &m_class::get_##m_sub##_##m_member); \
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ADD_PROPERTY(PropertyInfo(m_variant_type, _MKSTR(m_sub) "_" _MKSTR(m_member)), "set_" _MKSTR(m_sub) "_" _MKSTR(m_member), "get_" _MKSTR(m_sub) "_" _MKSTR(m_member))
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class RDTextureFormat : public Reference {
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GDCLASS(RDTextureFormat, Reference)
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class RDTextureFormat : public RefCounted {
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GDCLASS(RDTextureFormat, RefCounted)
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friend class RenderingDevice;
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RD::TextureFormat base;
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@@ -87,8 +87,8 @@ protected:
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}
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};
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class RDTextureView : public Reference {
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GDCLASS(RDTextureView, Reference)
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class RDTextureView : public RefCounted {
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GDCLASS(RDTextureView, RefCounted)
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friend class RenderingDevice;
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@@ -110,8 +110,8 @@ protected:
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}
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};
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class RDAttachmentFormat : public Reference {
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GDCLASS(RDAttachmentFormat, Reference)
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class RDAttachmentFormat : public RefCounted {
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GDCLASS(RDAttachmentFormat, RefCounted)
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friend class RenderingDevice;
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RD::AttachmentFormat base;
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@@ -128,8 +128,8 @@ protected:
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}
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};
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class RDSamplerState : public Reference {
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GDCLASS(RDSamplerState, Reference)
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class RDSamplerState : public RefCounted {
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GDCLASS(RDSamplerState, RefCounted)
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friend class RenderingDevice;
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RD::SamplerState base;
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@@ -171,8 +171,8 @@ protected:
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}
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};
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class RDVertexAttribute : public Reference {
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GDCLASS(RDVertexAttribute, Reference)
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class RDVertexAttribute : public RefCounted {
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GDCLASS(RDVertexAttribute, RefCounted)
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friend class RenderingDevice;
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RD::VertexAttribute base;
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@@ -192,8 +192,8 @@ protected:
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RD_BIND(Variant::INT, RDVertexAttribute, frequency);
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}
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};
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class RDShaderSource : public Reference {
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GDCLASS(RDShaderSource, Reference)
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class RDShaderSource : public RefCounted {
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GDCLASS(RDShaderSource, RefCounted)
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String source[RD::SHADER_STAGE_MAX];
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RD::ShaderLanguage language = RD::SHADER_LANGUAGE_GLSL;
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@@ -386,8 +386,8 @@ protected:
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}
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};
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class RDUniform : public Reference {
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GDCLASS(RDUniform, Reference)
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class RDUniform : public RefCounted {
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GDCLASS(RDUniform, RefCounted)
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friend class RenderingDevice;
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RD::Uniform base;
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@@ -424,8 +424,8 @@ protected:
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_ids", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "_set_ids", "get_ids");
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}
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};
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class RDPipelineRasterizationState : public Reference {
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GDCLASS(RDPipelineRasterizationState, Reference)
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class RDPipelineRasterizationState : public RefCounted {
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GDCLASS(RDPipelineRasterizationState, RefCounted)
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friend class RenderingDevice;
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RD::PipelineRasterizationState base;
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@@ -459,8 +459,8 @@ protected:
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}
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};
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class RDPipelineMultisampleState : public Reference {
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GDCLASS(RDPipelineMultisampleState, Reference)
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class RDPipelineMultisampleState : public RefCounted {
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GDCLASS(RDPipelineMultisampleState, RefCounted)
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friend class RenderingDevice;
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RD::PipelineMultisampleState base;
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@@ -490,8 +490,8 @@ protected:
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}
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};
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class RDPipelineDepthStencilState : public Reference {
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GDCLASS(RDPipelineDepthStencilState, Reference)
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class RDPipelineDepthStencilState : public RefCounted {
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GDCLASS(RDPipelineDepthStencilState, RefCounted)
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friend class RenderingDevice;
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RD::PipelineDepthStencilState base;
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@@ -549,8 +549,8 @@ protected:
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}
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};
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class RDPipelineColorBlendStateAttachment : public Reference {
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GDCLASS(RDPipelineColorBlendStateAttachment, Reference)
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class RDPipelineColorBlendStateAttachment : public RefCounted {
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GDCLASS(RDPipelineColorBlendStateAttachment, RefCounted)
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friend class RenderingDevice;
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RD::PipelineColorBlendState::Attachment base;
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@@ -594,8 +594,8 @@ protected:
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}
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};
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class RDPipelineColorBlendState : public Reference {
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GDCLASS(RDPipelineColorBlendState, Reference)
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class RDPipelineColorBlendState : public RefCounted {
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GDCLASS(RDPipelineColorBlendState, RefCounted)
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friend class RenderingDevice;
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RD::PipelineColorBlendState base;
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