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Rename Reference to RefCounted
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@@ -32,10 +32,10 @@
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#define TRIANGLE_MESH_H
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#include "core/math/face3.h"
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#include "core/object/reference.h"
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#include "core/object/ref_counted.h"
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class TriangleMesh : public Reference {
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GDCLASS(TriangleMesh, Reference);
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class TriangleMesh : public RefCounted {
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GDCLASS(TriangleMesh, RefCounted);
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struct Triangle {
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Vector3 normal;
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