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Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
(cherry picked from commit 27f71c4e78)
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@@ -326,6 +326,8 @@ public:
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void update_visibility_notifiers();
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Rect2 _debug_canvas_item_get_rect(RID p_item);
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bool free(RID p_rid);
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RendererCanvasCull();
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~RendererCanvasCull();
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