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Merge pull request #82101 from bruvzg/x11_gles
[X11] Add support for using EGL/GLES instead of GLX.
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@@ -732,7 +732,7 @@ void RendererViewport::draw_viewports(bool p_swap_buffers) {
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// commit our eyes
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Vector<BlitToScreen> blits = xr_interface->post_draw_viewport(vp->render_target, vp->viewport_to_screen_rect);
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if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID) {
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if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3" || OS::get_singleton()->get_current_rendering_driver_name() == "opengl3_angle") {
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if (OS::get_singleton()->get_current_rendering_driver_name().begins_with("opengl3")) {
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if (blits.size() > 0) {
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RSG::rasterizer->blit_render_targets_to_screen(vp->viewport_to_screen, blits.ptr(), blits.size());
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}
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@@ -771,7 +771,7 @@ void RendererViewport::draw_viewports(bool p_swap_buffers) {
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blit_to_screen_list[vp->viewport_to_screen] = Vector<BlitToScreen>();
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}
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if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3" || OS::get_singleton()->get_current_rendering_driver_name() == "opengl3_angle") {
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if (OS::get_singleton()->get_current_rendering_driver_name().begins_with("opengl3")) {
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Vector<BlitToScreen> blit_to_screen_vec;
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blit_to_screen_vec.push_back(blit);
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RSG::rasterizer->blit_render_targets_to_screen(vp->viewport_to_screen, blit_to_screen_vec.ptr(), 1);
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@@ -91,7 +91,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
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RSG::viewport->draw_viewports(p_swap_buffers);
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RSG::canvas_render->update();
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if (OS::get_singleton()->get_current_rendering_driver_name() != "opengl3" && OS::get_singleton()->get_current_rendering_driver_name() != "opengl3_angle") {
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if (!OS::get_singleton()->get_current_rendering_driver_name().begins_with("opengl3")) {
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// Already called for gl_compatibility renderer.
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RSG::rasterizer->end_frame(p_swap_buffers);
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}
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