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Expose disable_render_loop property to GDScript

This commit is contained in:
Ev1lbl0w
2020-06-14 18:06:48 +01:00
parent 79947dfef1
commit 03879a564a
4 changed files with 23 additions and 1 deletions

View File

@@ -1895,6 +1895,10 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_os_feature", "feature"), &RenderingServer::has_os_feature);
ClassDB::bind_method(D_METHOD("set_debug_generate_wireframes", "generate"), &RenderingServer::set_debug_generate_wireframes);
ClassDB::bind_method(D_METHOD("is_render_loop_enabled"), &RenderingServer::is_render_loop_enabled);
ClassDB::bind_method(D_METHOD("set_render_loop_enabled", "enabled"), &RenderingServer::set_render_loop_enabled);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_loop_enabled"), "set_render_loop_enabled", "is_render_loop_enabled");
BIND_CONSTANT(NO_INDEX_ARRAY);
BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
BIND_CONSTANT(CANVAS_ITEM_Z_MIN);
@@ -2286,6 +2290,14 @@ RID RenderingServer::instance_create2(RID p_base, RID p_scenario) {
return instance;
}
bool RenderingServer::is_render_loop_enabled() const {
return render_loop_enabled;
}
void RenderingServer::set_render_loop_enabled(bool p_enabled) {
render_loop_enabled = p_enabled;
}
RenderingServer::RenderingServer() {
//ERR_FAIL_COND(singleton);
singleton = this;