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Expose disable_render_loop property to GDScript
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@@ -1895,6 +1895,10 @@ void RenderingServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("has_os_feature", "feature"), &RenderingServer::has_os_feature);
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ClassDB::bind_method(D_METHOD("set_debug_generate_wireframes", "generate"), &RenderingServer::set_debug_generate_wireframes);
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ClassDB::bind_method(D_METHOD("is_render_loop_enabled"), &RenderingServer::is_render_loop_enabled);
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ClassDB::bind_method(D_METHOD("set_render_loop_enabled", "enabled"), &RenderingServer::set_render_loop_enabled);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_loop_enabled"), "set_render_loop_enabled", "is_render_loop_enabled");
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BIND_CONSTANT(NO_INDEX_ARRAY);
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BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
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BIND_CONSTANT(CANVAS_ITEM_Z_MIN);
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@@ -2286,6 +2290,14 @@ RID RenderingServer::instance_create2(RID p_base, RID p_scenario) {
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return instance;
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}
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bool RenderingServer::is_render_loop_enabled() const {
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return render_loop_enabled;
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}
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void RenderingServer::set_render_loop_enabled(bool p_enabled) {
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render_loop_enabled = p_enabled;
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}
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RenderingServer::RenderingServer() {
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//ERR_FAIL_COND(singleton);
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singleton = this;
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