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add support for visualizing bones in Advanced Import Settings
When an imported model Skeleton3D type node is selected, the bones are drawn using lines or octahedrons to provide a clearer reference to their position. Refactored Skeleton3DGizmoPlugin::redraw now uses a static function to generate bone meshes
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committed by
Saracen
parent
db76de5de8
commit
030fd71da2
@@ -252,11 +252,15 @@ public:
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class Skeleton3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(Skeleton3DGizmoPlugin, EditorNode3DGizmoPlugin);
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Ref<StandardMaterial3D> unselected_mat;
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Ref<ShaderMaterial> selected_mat;
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Ref<Shader> selected_sh;
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struct SelectionMaterials {
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Ref<StandardMaterial3D> unselected_mat;
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Ref<ShaderMaterial> selected_mat;
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};
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static SelectionMaterials selection_materials;
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public:
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static Ref<ArrayMesh> get_bones_mesh(Skeleton3D *p_skeleton, int p_selected, bool p_is_selected);
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bool has_gizmo(Node3D *p_spatial) override;
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String get_gizmo_name() const override;
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int get_priority() const override;
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@@ -269,6 +273,7 @@ public:
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void redraw(EditorNode3DGizmo *p_gizmo) override;
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Skeleton3DGizmoPlugin();
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~Skeleton3DGizmoPlugin();
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};
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#endif // SKELETON_3D_EDITOR_PLUGIN_H
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