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Improve the C# API projects generation

- Now there is only one solution that contains both GodotSharp and GodotSharpEditor project. Previously we had one solution for each project
- GodotSharpEditor reference GodotShatp with a 'ProjectReference'. Previously it was a 'Reference' to the assembly
- This also simplifies the command line option to generate this solution: 'godot --generate-cs-api <OutputDir>'
This commit is contained in:
Ignacio Etcheverry
2018-11-08 01:05:19 +01:00
parent 2cf02f302f
commit 02d5ff4cd0
15 changed files with 238 additions and 208 deletions

View File

@@ -88,7 +88,7 @@ void fix_path(const String &p_path, String &r_out) {
bool rel_path_to_abs(const String &p_existing_path, String &r_abs_path) {
#ifdef WINDOWS_ENABLED
CharType ret[_MAX_PATH];
if (_wfullpath(ret, p_existing_path.c_str(), _MAX_PATH)) {
if (::_wfullpath(ret, p_existing_path.c_str(), _MAX_PATH)) {
String abspath = String(ret).replace("\\", "/");
int pos = abspath.find(":/");
if (pos != -1) {
@@ -99,10 +99,12 @@ bool rel_path_to_abs(const String &p_existing_path, String &r_abs_path) {
return true;
}
#else
char ret[PATH_MAX];
if (realpath(p_existing_path.utf8().get_data(), ret)) {
char *resolved_path = ::realpath(p_existing_path.utf8().get_data(), NULL);
if (resolved_path) {
String retstr;
if (!retstr.parse_utf8(ret)) {
bool success = !retstr.parse_utf8(resolved_path);
::free(resolved_path);
if (success) {
r_abs_path = retstr;
return true;
}