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Redesign the graph editor for visual shaders
This commit is contained in:
@@ -76,6 +76,8 @@ public:
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virtual Vector<StringName> get_editable_properties() const override;
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virtual Category get_category() const override { return CATEGORY_VECTOR; }
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VisualShaderNodeVectorBase();
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};
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@@ -101,6 +103,8 @@ public:
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override = 0;
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virtual Category get_category() const override { return CATEGORY_INPUT; }
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VisualShaderNodeConstant();
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};
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@@ -437,6 +441,8 @@ public:
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virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
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virtual Category get_category() const override { return CATEGORY_TEXTURES; }
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VisualShaderNodeTexture();
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};
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@@ -473,6 +479,8 @@ public:
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virtual Vector<StringName> get_editable_properties() const override;
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virtual bool is_use_prop_slots() const override;
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virtual Category get_category() const override { return CATEGORY_TEXTURES; }
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VisualShaderNodeCurveTexture();
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};
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@@ -543,6 +551,8 @@ public:
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virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
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virtual Category get_category() const override { return CATEGORY_TEXTURES; }
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VisualShaderNodeSample3D();
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};
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@@ -671,8 +681,11 @@ public:
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virtual bool has_output_port_preview(int p_port) const override;
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virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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virtual Category get_category() const override { return CATEGORY_TEXTURES; }
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VisualShaderNodeLinearSceneDepth();
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};
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@@ -695,6 +708,8 @@ public:
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virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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virtual Category get_category() const override { return CATEGORY_TEXTURES; }
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VisualShaderNodeWorldPositionFromDepth();
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};
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@@ -717,6 +732,8 @@ public:
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virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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virtual Category get_category() const override { return CATEGORY_TEXTURES; }
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VisualShaderNodeScreenNormalWorldSpace();
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};
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@@ -765,6 +782,8 @@ public:
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virtual Vector<StringName> get_editable_properties() const override;
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virtual Category get_category() const override { return CATEGORY_SCALAR; }
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VisualShaderNodeFloatOp();
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};
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@@ -957,6 +976,8 @@ public:
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virtual Vector<StringName> get_editable_properties() const override;
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virtual Category get_category() const override { return CATEGORY_COLOR; }
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VisualShaderNodeColorOp();
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};
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@@ -1006,6 +1027,8 @@ public:
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virtual Vector<StringName> get_editable_properties() const override;
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virtual Category get_category() const override { return CATEGORY_TRANSFORM; }
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VisualShaderNodeTransformOp();
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};
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@@ -1050,6 +1073,8 @@ public:
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virtual Vector<StringName> get_editable_properties() const override;
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virtual Category get_category() const override { return CATEGORY_TRANSFORM; }
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VisualShaderNodeTransformVecMult();
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};
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@@ -1122,6 +1147,8 @@ public:
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virtual Vector<StringName> get_editable_properties() const override;
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virtual Category get_category() const override { return CATEGORY_SCALAR; }
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VisualShaderNodeFloatFunc();
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};
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@@ -1166,6 +1193,8 @@ public:
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virtual Vector<StringName> get_editable_properties() const override;
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virtual Category get_category() const override { return CATEGORY_SCALAR; }
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VisualShaderNodeIntFunc();
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};
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@@ -1208,6 +1237,8 @@ public:
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virtual Vector<StringName> get_editable_properties() const override;
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virtual Category get_category() const override { return CATEGORY_SCALAR; }
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VisualShaderNodeUIntFunc();
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};
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@@ -1327,6 +1358,8 @@ public:
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virtual Vector<StringName> get_editable_properties() const override;
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virtual Category get_category() const override { return CATEGORY_COLOR; }
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VisualShaderNodeColorFunc();
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};
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@@ -1369,6 +1402,8 @@ public:
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virtual Vector<StringName> get_editable_properties() const override;
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virtual Category get_category() const override { return CATEGORY_TRANSFORM; }
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VisualShaderNodeTransformFunc();
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};
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@@ -1414,6 +1449,8 @@ public:
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virtual Vector<StringName> get_editable_properties() const override;
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virtual Category get_category() const override { return CATEGORY_TEXTURES; }
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VisualShaderNodeUVFunc();
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};
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@@ -1440,6 +1477,8 @@ public:
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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virtual Category get_category() const override { return CATEGORY_TEXTURES; }
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VisualShaderNodeUVPolarCoord();
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};
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@@ -1620,6 +1659,8 @@ public:
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virtual Vector<StringName> get_editable_properties() const override;
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virtual Category get_category() const override { return CATEGORY_UTILITY; }
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VisualShaderNodeDerivativeFunc();
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};
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@@ -1669,6 +1710,8 @@ public:
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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virtual Category get_category() const override { return CATEGORY_TRANSFORM; }
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VisualShaderNodeOuterProduct();
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};
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@@ -1714,6 +1757,14 @@ public:
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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virtual Category get_category() const override {
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if (op_type == OP_TYPE_SCALAR) {
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return CATEGORY_SCALAR;
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} else {
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return CATEGORY_VECTOR;
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}
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}
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VisualShaderNodeStep();
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};
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@@ -1761,6 +1812,14 @@ public:
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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virtual Category get_category() const override {
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if (op_type == OP_TYPE_SCALAR) {
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return CATEGORY_SCALAR;
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} else {
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return CATEGORY_VECTOR;
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}
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}
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VisualShaderNodeSmoothStep();
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};
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@@ -1852,6 +1911,14 @@ public:
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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virtual Category get_category() const override {
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if (op_type == OP_TYPE_SCALAR) {
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return CATEGORY_SCALAR;
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} else {
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return CATEGORY_VECTOR;
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}
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}
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VisualShaderNodeMix();
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};
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@@ -1898,6 +1965,8 @@ public:
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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virtual Category get_category() const override { return CATEGORY_TRANSFORM; }
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VisualShaderNodeTransformCompose();
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};
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@@ -1921,6 +1990,8 @@ public:
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virtual void set_op_type(OpType p_op_type) override;
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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virtual Category get_category() const override { return CATEGORY_VECTOR; }
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VisualShaderNodeVectorDecompose();
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};
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@@ -1942,6 +2013,8 @@ public:
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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virtual Category get_category() const override { return CATEGORY_TRANSFORM; }
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VisualShaderNodeTransformDecompose();
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};
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@@ -2584,6 +2657,8 @@ public:
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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virtual Category get_category() const override { return CATEGORY_CONDITIONAL; }
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VisualShaderNodeIf();
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};
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@@ -2630,6 +2705,8 @@ public:
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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virtual Category get_category() const override { return CATEGORY_CONDITIONAL; }
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VisualShaderNodeSwitch();
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};
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@@ -2698,6 +2775,8 @@ public:
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virtual Vector<StringName> get_editable_properties() const override;
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virtual Category get_category() const override { return CATEGORY_CONDITIONAL; }
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VisualShaderNodeIs();
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};
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@@ -2772,6 +2851,8 @@ public:
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virtual Vector<StringName> get_editable_properties() const override;
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virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
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virtual Category get_category() const override { return CATEGORY_CONDITIONAL; }
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VisualShaderNodeCompare();
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};
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@@ -2815,6 +2896,14 @@ public:
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virtual Vector<StringName> get_editable_properties() const override;
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virtual Category get_category() const override {
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if (op_type == OP_TYPE_SCALAR) {
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return CATEGORY_SCALAR;
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} else {
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return CATEGORY_VECTOR;
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}
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}
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VisualShaderNodeMultiplyAdd();
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};
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@@ -2862,6 +2951,8 @@ public:
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virtual Vector<StringName> get_editable_properties() const override;
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virtual Category get_category() const override { return CATEGORY_UTILITY; }
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VisualShaderNodeBillboard();
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};
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@@ -2888,6 +2979,8 @@ public:
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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virtual Category get_category() const override { return CATEGORY_UTILITY; }
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VisualShaderNodeDistanceFade();
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};
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@@ -2909,6 +3002,8 @@ public:
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virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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virtual Category get_category() const override { return CATEGORY_UTILITY; }
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VisualShaderNodeProximityFade();
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};
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@@ -2929,6 +3024,8 @@ public:
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virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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virtual Category get_category() const override { return CATEGORY_UTILITY; }
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VisualShaderNodeRandomRange();
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};
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@@ -2948,6 +3045,8 @@ public:
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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virtual Category get_category() const override { return CATEGORY_UTILITY; }
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VisualShaderNodeRemap();
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};
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@@ -2968,6 +3067,8 @@ public:
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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virtual Category get_category() const override { return CATEGORY_UTILITY; }
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VisualShaderNodeRotationByAxis();
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};
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