1
0
mirror of https://github.com/godotengine/godot.git synced 2025-12-31 18:41:20 +00:00

Merge pull request #112191 from blueskythlikesclouds/point-size-emulation-forward-shader

Implement point size emulation in the forward shader for D3D12.
This commit is contained in:
Thaddeus Crews
2025-12-02 11:52:08 -06:00
18 changed files with 249 additions and 46 deletions

View File

@@ -6133,6 +6133,8 @@ bool RenderingDeviceDriverD3D12::has_feature(Features p_feature) {
return true;
case SUPPORTS_VULKAN_MEMORY_MODEL:
return false;
case SUPPORTS_POINT_SIZE:
return false;
default:
return false;
}

View File

@@ -2564,6 +2564,8 @@ bool RenderingDeviceDriverMetal::has_feature(Features p_feature) {
return device_properties->features.supports_native_image_atomics;
case SUPPORTS_VULKAN_MEMORY_MODEL:
return true;
case SUPPORTS_POINT_SIZE:
return true;
default:
return false;
}

View File

@@ -6282,6 +6282,8 @@ bool RenderingDeviceDriverVulkan::has_feature(Features p_feature) {
return vulkan_memory_model_support && vulkan_memory_model_device_scope_support;
case SUPPORTS_FRAMEBUFFER_DEPTH_RESOLVE:
return framebuffer_depth_resolve;
case SUPPORTS_POINT_SIZE:
return true;
default:
return false;
}