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Create API to add and remove VisualScript custom nodes

This makes a VisualScriptEditor singleton, which gives plugins the
ability to register their own custom nodes. Those will be available for
insertion in the Visual Script editor, under the "Custom Nodes"
category.
This commit is contained in:
George Marques
2017-11-15 13:57:24 -02:00
parent 9543801d51
commit 0284727e7b
7 changed files with 135 additions and 0 deletions

View File

@@ -600,6 +600,7 @@ public:
virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
void add_register_func(const String &p_name, VisualScriptNodeRegisterFunc p_func);
void remove_register_func(const String &p_name);
Ref<VisualScriptNode> create_node_from_name(const String &p_name);
void get_registered_node_names(List<String> *r_names);