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Create API to add and remove VisualScript custom nodes
This makes a VisualScriptEditor singleton, which gives plugins the ability to register their own custom nodes. Those will be available for insertion in the Visual Script editor, under the "Custom Nodes" category.
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@@ -2644,6 +2644,11 @@ void VisualScriptLanguage::add_register_func(const String &p_name, VisualScriptN
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register_funcs[p_name] = p_func;
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}
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void VisualScriptLanguage::remove_register_func(const String &p_name) {
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ERR_FAIL_COND(!register_funcs.has(p_name));
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register_funcs.erase(p_name);
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}
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Ref<VisualScriptNode> VisualScriptLanguage::create_node_from_name(const String &p_name) {
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ERR_FAIL_COND_V(!register_funcs.has(p_name), Ref<VisualScriptNode>());
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