1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

Merge pull request #26373 from groud/fix_layout_loading

Fixes layout loading
This commit is contained in:
Rémi Verschelde
2019-02-27 22:39:31 +01:00
committed by GitHub
3 changed files with 13 additions and 20 deletions

View File

@@ -3868,9 +3868,8 @@ void EditorNode::_load_docks_from_config(Ref<ConfigFile> p_layout, const String
}
}
int fs_split_ofs = 0;
if (p_layout->has_section_key(p_section, "dock_filesystem_split")) {
fs_split_ofs = p_layout->get_value(p_section, "dock_filesystem_split");
int fs_split_ofs = p_layout->get_value(p_section, "dock_filesystem_split");
filesystem_dock->set_split_offset(fs_split_ofs);
}
@@ -3883,7 +3882,6 @@ void EditorNode::_load_docks_from_config(Ref<ConfigFile> p_layout, const String
FileSystemDock::FileListDisplayMode dock_filesystem_file_list_display_mode = FileSystemDock::FileListDisplayMode(int(p_layout->get_value(p_section, "dock_filesystem_file_list_display_mode")));
filesystem_dock->set_file_list_display_mode(dock_filesystem_file_list_display_mode);
}
filesystem_dock->set_split_offset(fs_split_ofs);
for (int i = 0; i < vsplits.size(); i++) {