You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Create default World physics spaces on demand only
Changes that the default physics spaces of World resources are only created on first use.
This commit is contained in:
@@ -879,6 +879,23 @@ void PhysicsServer2D::_bind_methods() {
|
||||
|
||||
PhysicsServer2D::PhysicsServer2D() {
|
||||
singleton = this;
|
||||
|
||||
// World2D physics space
|
||||
GLOBAL_DEF_BASIC("physics/2d/default_gravity", 980.0);
|
||||
GLOBAL_DEF_BASIC("physics/2d/default_gravity_vector", Vector2(0, 1));
|
||||
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/default_linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), 0.1);
|
||||
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/default_angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), 1.0);
|
||||
|
||||
// PhysicsServer2D
|
||||
GLOBAL_DEF("physics/2d/sleep_threshold_linear", 2.0);
|
||||
GLOBAL_DEF("physics/2d/sleep_threshold_angular", Math::deg_to_rad(8.0));
|
||||
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/time_before_sleep", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater"), 0.5);
|
||||
GLOBAL_DEF(PropertyInfo(Variant::INT, "physics/2d/solver/solver_iterations", PROPERTY_HINT_RANGE, "1,32,1,or_greater"), 16);
|
||||
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/contact_recycle_radius", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater"), 1.0);
|
||||
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/contact_max_separation", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater"), 1.5);
|
||||
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/contact_max_allowed_penetration", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater"), 0.3);
|
||||
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/default_contact_bias", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.8);
|
||||
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/default_constraint_bias", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.2);
|
||||
}
|
||||
|
||||
PhysicsServer2D::~PhysicsServer2D() {
|
||||
|
||||
Reference in New Issue
Block a user