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Deprecate and remove vendors specific XR APIs from the Godot core Android library
Follow-up to https://github.com/GodotVR/godot_openxr_vendors/pull/380, done in order to prevent vendors specific dependencies onto the Godot core Android library.
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committed by
Fredia Huya-Kouadio
parent
9dd6c4dbac
commit
023024440b
@@ -76,7 +76,7 @@ private:
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jmethodID _begin_benchmark_measure = nullptr;
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jmethodID _end_benchmark_measure = nullptr;
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jmethodID _dump_benchmark = nullptr;
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jmethodID _has_feature = nullptr;
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jmethodID _check_internal_feature_support = nullptr;
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jmethodID _sign_apk = nullptr;
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jmethodID _verify_apk = nullptr;
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jmethodID _enable_immersive_mode = nullptr;
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@@ -129,7 +129,7 @@ public:
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Vector<String> get_gdextension_list_config_file() const;
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// Return true if the given feature is supported.
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bool has_feature(const String &p_feature) const;
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bool check_internal_feature_support(const String &p_feature) const;
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// Sign and verify apks
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Error sign_apk(const String &p_input_path, const String &p_output_path, const String &p_keystore_path, const String &p_keystore_user, const String &p_keystore_password);
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