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Do not update scene tree dock when node edited outside of it
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@@ -526,6 +526,10 @@ void SceneTreeEditor::_node_removed(Node *p_node) {
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}
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}
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void SceneTreeEditor::_node_renamed(Node *p_node) {
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void SceneTreeEditor::_node_renamed(Node *p_node) {
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if (!get_scene_node()->is_ancestor_of(p_node)) {
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return;
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}
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emit_signal("node_renamed");
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emit_signal("node_renamed");
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if (!tree_dirty) {
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if (!tree_dirty) {
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