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Remove empty lines around braces with the formatting script
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@@ -671,7 +671,6 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
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}
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/*
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for(Map<StringName,SL::ShaderNode::Uniform>::Element *E=pnode->uniforms.front();E;E=E->next()) {
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if (SL::is_sampler_type(E->get().type)) {
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continue;
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}
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