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Remove empty lines around braces with the formatting script
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@@ -3733,13 +3733,11 @@ String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) {
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}
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#if 0
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bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLayoutBinding> > &bindings, Vector<Vector<UniformInfo> > &uniform_infos, const glslang::TObjectReflection &reflection, RenderingDevice::ShaderStage p_stage, Shader::PushConstant &push_constant, String *r_error) {
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VkDescriptorSetLayoutBinding layout_binding;
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UniformInfo info;
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switch (reflection.getType()->getBasicType()) {
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case glslang::EbtSampler: {
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//print_line("DEBUG: IsSampler");
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if (reflection.getType()->getSampler().dim == glslang::EsdBuffer) {
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//texture buffers
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@@ -3837,13 +3835,10 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa
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} break;
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/*case glslang::EbtReference: {
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} break;*/
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/*case glslang::EbtAtomicUint: {
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} break;*/
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default: {
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if (reflection.getType()->getQualifier().hasOffset() || reflection.name.find(".") != std::string::npos) {
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//member of uniform block?
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return true;
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@@ -6837,7 +6832,6 @@ void RenderingDeviceVulkan::full_barrier() {
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#if 0
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void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_framebuffer, ID *p_draw_lists, uint32_t p_draw_list_count, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Variant> &p_clear_colors) {
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VkCommandBuffer frame_cmdbuf = frames[frame].frame_buffer;
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ERR_FAIL_COND(!frame_cmdbuf);
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@@ -6866,7 +6860,6 @@ void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_frame
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ID screen_format = screen_get_framebuffer_format();
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{
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VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * p_draw_list_count);
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uint32_t command_buffer_count = 0;
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@@ -6890,7 +6883,6 @@ void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_frame
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}
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vkCmdEndRenderPass(frame_cmdbuf);
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}
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#endif
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