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Remove empty lines around braces with the formatting script

This commit is contained in:
Aaron Franke
2020-09-23 02:29:56 -04:00
parent 66e3060ea1
commit 02161aad5a
221 changed files with 0 additions and 399 deletions

View File

@@ -3733,13 +3733,11 @@ String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) {
}
#if 0
bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLayoutBinding> > &bindings, Vector<Vector<UniformInfo> > &uniform_infos, const glslang::TObjectReflection &reflection, RenderingDevice::ShaderStage p_stage, Shader::PushConstant &push_constant, String *r_error) {
VkDescriptorSetLayoutBinding layout_binding;
UniformInfo info;
switch (reflection.getType()->getBasicType()) {
case glslang::EbtSampler: {
//print_line("DEBUG: IsSampler");
if (reflection.getType()->getSampler().dim == glslang::EsdBuffer) {
//texture buffers
@@ -3837,13 +3835,10 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa
} break;
/*case glslang::EbtReference: {
} break;*/
/*case glslang::EbtAtomicUint: {
} break;*/
default: {
if (reflection.getType()->getQualifier().hasOffset() || reflection.name.find(".") != std::string::npos) {
//member of uniform block?
return true;
@@ -6837,7 +6832,6 @@ void RenderingDeviceVulkan::full_barrier() {
#if 0
void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_framebuffer, ID *p_draw_lists, uint32_t p_draw_list_count, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Variant> &p_clear_colors) {
VkCommandBuffer frame_cmdbuf = frames[frame].frame_buffer;
ERR_FAIL_COND(!frame_cmdbuf);
@@ -6866,7 +6860,6 @@ void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_frame
ID screen_format = screen_get_framebuffer_format();
{
VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * p_draw_list_count);
uint32_t command_buffer_count = 0;
@@ -6890,7 +6883,6 @@ void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_frame
}
vkCmdEndRenderPass(frame_cmdbuf);
}
#endif