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mirror of https://github.com/godotengine/godot.git synced 2025-11-12 13:20:55 +00:00

libwebp: Update to 1.5.0

This commit is contained in:
Rémi Verschelde
2025-01-09 15:17:51 +01:00
parent 1f787b63a5
commit 01f88ff138
89 changed files with 3131 additions and 2143 deletions

View File

@@ -52,7 +52,7 @@ extern "C" {
// SharpYUV API version following the convention from semver.org
#define SHARPYUV_VERSION_MAJOR 0
#define SHARPYUV_VERSION_MINOR 4
#define SHARPYUV_VERSION_PATCH 0
#define SHARPYUV_VERSION_PATCH 1
// Version as a uint32_t. The major number is the high 8 bits.
// The minor number is the middle 8 bits. The patch number is the low 16 bits.
#define SHARPYUV_MAKE_VERSION(MAJOR, MINOR, PATCH) \
@@ -66,10 +66,17 @@ extern "C" {
SHARPYUV_EXTERN int SharpYuvGetVersion(void);
// RGB to YUV conversion matrix, in 16 bit fixed point.
// y = rgb_to_y[0] * r + rgb_to_y[1] * g + rgb_to_y[2] * b + rgb_to_y[3]
// u = rgb_to_u[0] * r + rgb_to_u[1] * g + rgb_to_u[2] * b + rgb_to_u[3]
// v = rgb_to_v[0] * r + rgb_to_v[1] * g + rgb_to_v[2] * b + rgb_to_v[3]
// Then y, u and v values are divided by 1<<16 and rounded.
// y_ = rgb_to_y[0] * r + rgb_to_y[1] * g + rgb_to_y[2] * b + rgb_to_y[3]
// u_ = rgb_to_u[0] * r + rgb_to_u[1] * g + rgb_to_u[2] * b + rgb_to_u[3]
// v_ = rgb_to_v[0] * r + rgb_to_v[1] * g + rgb_to_v[2] * b + rgb_to_v[3]
// Then the values are divided by 1<<16 and rounded.
// y = (y_ + (1 << 15)) >> 16
// u = (u_ + (1 << 15)) >> 16
// v = (v_ + (1 << 15)) >> 16
//
// Typically, the offset values rgb_to_y[3], rgb_to_u[3] and rgb_to_v[3] depend
// on the input's bit depth, e.g., rgb_to_u[3] = 1 << (rgb_bit_depth - 1 + 16).
// See also sharpyuv_csp.h to get a predefined matrix or generate a matrix.
typedef struct {
int rgb_to_y[4];
int rgb_to_u[4];
@@ -127,6 +134,8 @@ typedef enum SharpYuvTransferFunctionType {
// adjacent pixels on the y, u and v channels. If yuv_bit_depth > 8, they
// should be multiples of 2.
// width, height: width and height of the image in pixels
// yuv_matrix: RGB to YUV conversion matrix. The matrix values typically
// depend on the input's rgb_bit_depth.
// This function calls SharpYuvConvertWithOptions with a default transfer
// function of kSharpYuvTransferFunctionSrgb.
SHARPYUV_EXTERN int SharpYuvConvert(const void* r_ptr, const void* g_ptr,