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Fix script template on _ready behavior

This commit is contained in:
Poommetee Ketson
2018-03-15 18:38:53 +07:00
committed by GitHub
parent bd82fc19e9
commit 01ec06d9ae

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@@ -60,7 +60,7 @@ Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const Str
"# var a = 2\n" +
"# var b = \"textvar\"\n\n" +
"func _ready():\n" +
"%TS%# Called every time the node is added to the scene.\n" +
"%TS%# Called when the node is added to the scene for the first time.\n" +
"%TS%# Initialization here\n" +
"%TS%pass\n\n" +
"#func _process(delta):\n" +