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GDScript: Allow using self in lambdas
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@@ -62,4 +62,29 @@ public:
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virtual ~GDScriptLambdaCallable() = default;
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};
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// Lambda callable that references a particular object, so it can use `self` in the body.
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class GDScriptLambdaSelfCallable : public CallableCustom {
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GDScriptFunction *function = nullptr;
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Ref<RefCounted> reference; // For objects that are RefCounted, keep a reference.
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Object *object = nullptr; // For non RefCounted objects, use a direct pointer.
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uint32_t h;
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Vector<Variant> captures;
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static bool compare_equal(const CallableCustom *p_a, const CallableCustom *p_b);
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static bool compare_less(const CallableCustom *p_a, const CallableCustom *p_b);
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public:
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uint32_t hash() const override;
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String get_as_text() const override;
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CompareEqualFunc get_compare_equal_func() const override;
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CompareLessFunc get_compare_less_func() const override;
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ObjectID get_object() const override;
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void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
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GDScriptLambdaSelfCallable(Ref<RefCounted> p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures);
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GDScriptLambdaSelfCallable(Object *p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures);
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virtual ~GDScriptLambdaSelfCallable() = default;
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};
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#endif // GDSCRIPT_LAMBDA_CALLABLE
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