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GDScript: Allow using self in lambdas

This commit is contained in:
George Marques
2022-04-20 14:22:22 -03:00
parent 690fefe43e
commit 01d13ab2c1
16 changed files with 251 additions and 23 deletions

View File

@@ -470,7 +470,7 @@ public:
virtual void write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
virtual void write_call_self_async(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
virtual void write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
virtual void write_lambda(const Address &p_target, GDScriptFunction *p_function, const Vector<Address> &p_captures) override;
virtual void write_lambda(const Address &p_target, GDScriptFunction *p_function, const Vector<Address> &p_captures, bool p_use_self) override;
virtual void write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) override;
virtual void write_construct_array(const Address &p_target, const Vector<Address> &p_arguments) override;
virtual void write_construct_typed_array(const Address &p_target, const GDScriptDataType &p_element_type, const Vector<Address> &p_arguments) override;