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GDScript: Allow using self in lambdas
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@@ -42,7 +42,7 @@ class GDScriptAnalyzer {
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HashMap<String, Ref<GDScriptParserRef>> depended_parsers;
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const GDScriptParser::EnumNode *current_enum = nullptr;
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List<const GDScriptParser::LambdaNode *> lambda_stack;
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List<GDScriptParser::LambdaNode *> lambda_stack;
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// Tests for detecting invalid overloading of script members
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static _FORCE_INLINE_ bool has_member_name_conflict_in_script_class(const StringName &p_name, const GDScriptParser::ClassNode *p_current_class_node);
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@@ -115,6 +115,7 @@ class GDScriptAnalyzer {
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bool is_type_compatible(const GDScriptParser::DataType &p_target, const GDScriptParser::DataType &p_source, bool p_allow_implicit_conversion = false, const GDScriptParser::Node *p_source_node = nullptr);
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void push_error(const String &p_message, const GDScriptParser::Node *p_origin);
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void mark_node_unsafe(const GDScriptParser::Node *p_node);
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void mark_lambda_use_self();
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bool class_exists(const StringName &p_class) const;
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Ref<GDScriptParserRef> get_parser_for(const String &p_path);
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#ifdef DEBUG_ENABLED
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