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Use reference to constant in functions
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@@ -201,7 +201,7 @@ private:
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void _on_grid_snap_toggled(bool p_val);
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Vector<Vector2> _get_collision_shape_points(const Ref<Shape2D> &p_shape);
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Vector<Vector2> _get_edited_shape_points();
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void _set_edited_shape_points(const Vector<Vector2> points);
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void _set_edited_shape_points(const Vector<Vector2> &points);
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void _update_tile_data();
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void _update_toggle_shape_button();
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void _select_next_tile();
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