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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Use reference to constant in functions

This commit is contained in:
qarmin
2019-07-10 11:54:12 +02:00
parent 3bfffcc568
commit 01cc7a996b
42 changed files with 82 additions and 82 deletions

View File

@@ -281,7 +281,7 @@ void TileMapEditor::_finish_undo() {
undo_redo->commit_action();
}
void TileMapEditor::_set_cell(const Point2i &p_pos, Vector<int> p_values, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i p_autotile_coord) {
void TileMapEditor::_set_cell(const Point2i &p_pos, Vector<int> p_values, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i &p_autotile_coord) {
ERR_FAIL_COND(!node);
@@ -693,7 +693,7 @@ PoolVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool era
return preview ? bucket_cache : points;
}
void TileMapEditor::_fill_points(const PoolVector<Vector2> p_points, const Dictionary &p_op) {
void TileMapEditor::_fill_points(const PoolVector<Vector2> &p_points, const Dictionary &p_op) {
int len = p_points.size();
PoolVector<Vector2>::Read pr = p_points.read();
@@ -711,7 +711,7 @@ void TileMapEditor::_fill_points(const PoolVector<Vector2> p_points, const Dicti
node->update_dirty_bitmask();
}
void TileMapEditor::_erase_points(const PoolVector<Vector2> p_points) {
void TileMapEditor::_erase_points(const PoolVector<Vector2> &p_points) {
int len = p_points.size();
PoolVector<Vector2>::Read pr = p_points.read();
@@ -754,7 +754,7 @@ void TileMapEditor::_erase_selection() {
}
}
void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i p_autotile_coord, const Transform2D &p_xform) {
void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i &p_autotile_coord, const Transform2D &p_xform) {
Ref<Texture> t = node->get_tileset()->tile_get_texture(p_cell);
@@ -875,7 +875,7 @@ void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p
}
}
void TileMapEditor::_draw_fill_preview(Control *p_viewport, int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i p_autotile_coord, const Transform2D &p_xform) {
void TileMapEditor::_draw_fill_preview(Control *p_viewport, int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i &p_autotile_coord, const Transform2D &p_xform) {
PoolVector<Vector2> points = _bucket_fill(p_point, false, true);
PoolVector<Vector2>::Read pr = points.read();