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mirror of https://github.com/godotengine/godot.git synced 2025-11-14 13:41:12 +00:00

Use reference to constant in functions

This commit is contained in:
qarmin
2019-07-10 11:54:12 +02:00
parent 3bfffcc568
commit 01cc7a996b
42 changed files with 82 additions and 82 deletions

View File

@@ -487,7 +487,7 @@ void ProjectSettings::set_registering_order(bool p_enable) {
registering_order = p_enable;
}
Error ProjectSettings::_load_settings_binary(const String p_path) {
Error ProjectSettings::_load_settings_binary(const String &p_path) {
Error err;
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
@@ -530,7 +530,7 @@ Error ProjectSettings::_load_settings_binary(const String p_path) {
return OK;
}
Error ProjectSettings::_load_settings_text(const String p_path) {
Error ProjectSettings::_load_settings_text(const String &p_path) {
Error err;
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
@@ -593,7 +593,7 @@ Error ProjectSettings::_load_settings_text(const String p_path) {
}
}
Error ProjectSettings::_load_settings_text_or_binary(const String p_text_path, const String p_bin_path) {
Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path, const String &p_bin_path) {
// Attempt first to load the text-based project.godot file
Error err_text = _load_settings_text(p_text_path);