1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Fix another collision shape editor crash

This commit is contained in:
kobewi
2023-05-07 02:32:20 +02:00
parent 64eeb04d2c
commit 01c32dffaf

View File

@@ -436,7 +436,7 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
switch (shape_type) {
case CAPSULE_SHAPE: {
Ref<CapsuleShape2D> shape = node->get_shape();
Ref<CapsuleShape2D> shape = current_shape;
handles.resize(2);
float radius = shape->get_radius();
@@ -451,7 +451,7 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
} break;
case CIRCLE_SHAPE: {
Ref<CircleShape2D> shape = node->get_shape();
Ref<CircleShape2D> shape = current_shape;
handles.resize(1);
handles.write[0] = Point2(shape->get_radius(), 0);
@@ -467,7 +467,7 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
} break;
case WORLD_BOUNDARY_SHAPE: {
Ref<WorldBoundaryShape2D> shape = node->get_shape();
Ref<WorldBoundaryShape2D> shape = current_shape;
handles.resize(2);
handles.write[0] = shape->get_normal() * shape->get_distance();
@@ -479,7 +479,7 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
} break;
case SEPARATION_RAY_SHAPE: {
Ref<SeparationRayShape2D> shape = node->get_shape();
Ref<SeparationRayShape2D> shape = current_shape;
handles.resize(1);
handles.write[0] = Point2(0, shape->get_length());
@@ -489,7 +489,7 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
} break;
case RECTANGLE_SHAPE: {
Ref<RectangleShape2D> shape = node->get_shape();
Ref<RectangleShape2D> shape = current_shape;
handles.resize(8);
Vector2 ext = shape->get_size() / 2;
@@ -501,7 +501,7 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
} break;
case SEGMENT_SHAPE: {
Ref<SegmentShape2D> shape = node->get_shape();
Ref<SegmentShape2D> shape = current_shape;
handles.resize(2);
handles.write[0] = shape->get_a();