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mirror of https://github.com/godotengine/godot.git synced 2025-11-09 12:50:35 +00:00

Get joypad's vendor ID, product ID, and name on Windows

This commit is contained in:
MJacred
2024-12-15 23:59:11 +01:00
parent b9437c3938
commit 01a2726c59
5 changed files with 138 additions and 53 deletions

View File

@@ -609,10 +609,9 @@ void Input::joy_connection_changed(int p_idx, bool p_connected, const String &p_
for (int i = 0; i < map_db.size(); i++) { for (int i = 0; i < map_db.size(); i++) {
if (js.uid == map_db[i].uid) { if (js.uid == map_db[i].uid) {
mapping = i; mapping = i;
js.name = map_db[i].name;
} }
} }
js.mapping = mapping; _set_joypad_mapping(js, mapping);
} else { } else {
js.connected = false; js.connected = false;
for (int i = 0; i < (int)JoyButton::MAX; i++) { for (int i = 0; i < (int)JoyButton::MAX; i++) {
@@ -1706,7 +1705,7 @@ void Input::add_joy_mapping(const String &p_mapping, bool p_update_existing) {
for (KeyValue<int, Joypad> &E : joy_names) { for (KeyValue<int, Joypad> &E : joy_names) {
Joypad &joy = E.value; Joypad &joy = E.value;
if (joy.uid == uid) { if (joy.uid == uid) {
joy.mapping = map_db.size() - 1; _set_joypad_mapping(joy, map_db.size() - 1);
} }
} }
} }
@@ -1721,11 +1720,22 @@ void Input::remove_joy_mapping(const String &p_guid) {
for (KeyValue<int, Joypad> &E : joy_names) { for (KeyValue<int, Joypad> &E : joy_names) {
Joypad &joy = E.value; Joypad &joy = E.value;
if (joy.uid == p_guid) { if (joy.uid == p_guid) {
joy.mapping = -1; _set_joypad_mapping(joy, -1);
} }
} }
} }
void Input::_set_joypad_mapping(Joypad &p_js, int p_map_index) {
if (p_map_index != fallback_mapping && p_map_index >= 0 && p_map_index < map_db.size() && p_js.uid != "__XINPUT_DEVICE__") {
// Prefer the joypad name defined in the mapping.
// Exceptions:
// * On Windows for XInput devices the mapping would change the joypad's name to a collective name.
// * A fallback mapping is not allowed to override the joypad's name.
p_js.name = map_db[p_map_index].name;
}
p_js.mapping = p_map_index;
}
void Input::set_fallback_mapping(const String &p_guid) { void Input::set_fallback_mapping(const String &p_guid) {
for (int i = 0; i < map_db.size(); i++) { for (int i = 0; i < map_db.size(); i++) {
if (map_db[i].uid == p_guid) { if (map_db[i].uid == p_guid) {

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@@ -245,6 +245,8 @@ private:
Vector<JoyDeviceMapping> map_db; Vector<JoyDeviceMapping> map_db;
void _set_joypad_mapping(Joypad &p_js, int p_map_index);
JoyEvent _get_mapped_button_event(const JoyDeviceMapping &mapping, JoyButton p_button); JoyEvent _get_mapped_button_event(const JoyDeviceMapping &mapping, JoyButton p_button);
JoyEvent _get_mapped_axis_event(const JoyDeviceMapping &mapping, JoyAxis p_axis, float p_value, JoyAxisRange &r_range); JoyEvent _get_mapped_axis_event(const JoyDeviceMapping &mapping, JoyAxis p_axis, float p_value, JoyAxisRange &r_range);
void _get_mapped_hat_events(const JoyDeviceMapping &mapping, HatDir p_hat, JoyEvent r_events[(size_t)HatDir::MAX]); void _get_mapped_hat_events(const JoyDeviceMapping &mapping, HatDir p_hat, JoyEvent r_events[(size_t)HatDir::MAX]);

View File

@@ -118,7 +118,8 @@
<return type="String" /> <return type="String" />
<param index="0" name="device" type="int" /> <param index="0" name="device" type="int" />
<description> <description>
Returns an SDL2-compatible device GUID on platforms that use gamepad remapping, e.g. [code]030000004c050000c405000000010000[/code]. Returns [code]"Default Gamepad"[/code] otherwise. Godot uses the [url=https://github.com/gabomdq/SDL_GameControllerDB]SDL2 game controller database[/url] to determine gamepad names and mappings based on this GUID. Returns an SDL2-compatible device GUID on platforms that use gamepad remapping, e.g. [code]030000004c050000c405000000010000[/code]. Returns an empty string if it cannot be found. Godot uses the [url=https://github.com/gabomdq/SDL_GameControllerDB]SDL2 game controller database[/url] to determine gamepad names and mappings based on this GUID.
On Windows, all XInput joypad GUIDs will be overridden by Godot to [code]__XINPUT_DEVICE__[/code], because their mappings are the same.
</description> </description>
</method> </method>
<method name="get_joy_info" qualifiers="const"> <method name="get_joy_info" qualifiers="const">
@@ -126,8 +127,10 @@
<param index="0" name="device" type="int" /> <param index="0" name="device" type="int" />
<description> <description>
Returns a dictionary with extra platform-specific information about the device, e.g. the raw gamepad name from the OS or the Steam Input index. Returns a dictionary with extra platform-specific information about the device, e.g. the raw gamepad name from the OS or the Steam Input index.
On Windows the dictionary contains the following fields: On Windows, the dictionary contains the following fields:
[code]xinput_index[/code]: The index of the controller in the XInput system. [code]xinput_index[/code]: The index of the controller in the XInput system. Undefined for DirectInput devices.
[code]vendor_id[/code]: The USB vendor ID of the device.
[code]product_id[/code]: The USB product ID of the device.
On Linux: On Linux:
[code]raw_name[/code]: The name of the controller as it came from the OS, before getting renamed by the godot controller database. [code]raw_name[/code]: The name of the controller as it came from the OS, before getting renamed by the godot controller database.
[code]vendor_id[/code]: The USB vendor ID of the device. [code]vendor_id[/code]: The USB vendor ID of the device.

View File

@@ -46,17 +46,23 @@ DWORD WINAPI _xinput_set_state(DWORD dwUserIndex, XINPUT_VIBRATION *pVibration)
return ERROR_DEVICE_NOT_CONNECTED; return ERROR_DEVICE_NOT_CONNECTED;
} }
MMRESULT WINAPI _winmm_get_joycaps(UINT uJoyID, LPJOYCAPSW pjc, UINT cbjc) {
return MMSYSERR_NODRIVER;
}
JoypadWindows::JoypadWindows() { JoypadWindows::JoypadWindows() {
} }
JoypadWindows::JoypadWindows(HWND *hwnd) { JoypadWindows::JoypadWindows(HWND *hwnd) {
input = Input::get_singleton(); input = Input::get_singleton();
hWnd = hwnd; hWnd = hwnd;
joypad_count = 0; x_joypad_probe_count = 0;
d_joypad_count = 0;
dinput = nullptr; dinput = nullptr;
xinput_dll = nullptr; xinput_dll = nullptr;
xinput_get_state = nullptr; xinput_get_state = nullptr;
xinput_set_state = nullptr; xinput_set_state = nullptr;
winmm_get_joycaps = nullptr;
load_xinput(); load_xinput();
@@ -79,14 +85,15 @@ JoypadWindows::JoypadWindows(HWND *hwnd) {
} }
JoypadWindows::~JoypadWindows() { JoypadWindows::~JoypadWindows() {
close_joypad(); close_d_joypad();
if (dinput) { if (dinput) {
dinput->Release(); dinput->Release();
} }
unload_winmm();
unload_xinput(); unload_xinput();
} }
bool JoypadWindows::have_device(const GUID &p_guid) { bool JoypadWindows::is_d_joypad_known(const GUID &p_guid) {
for (int i = 0; i < JOYPADS_MAX; i++) { for (int i = 0; i < JOYPADS_MAX; i++) {
if (d_joypads[i].guid == p_guid) { if (d_joypads[i].guid == p_guid) {
d_joypads[i].confirmed = true; d_joypads[i].confirmed = true;
@@ -97,7 +104,7 @@ bool JoypadWindows::have_device(const GUID &p_guid) {
} }
// adapted from SDL2, works a lot better than the MSDN version // adapted from SDL2, works a lot better than the MSDN version
bool JoypadWindows::is_xinput_device(const GUID *p_guid) { bool JoypadWindows::is_xinput_joypad(const GUID *p_guid) {
static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x28DE, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x28DE, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
static GUID IID_X360WirelessGamepad = { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; static GUID IID_X360WirelessGamepad = { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
@@ -159,12 +166,56 @@ bool JoypadWindows::is_xinput_device(const GUID *p_guid) {
return false; return false;
} }
void JoypadWindows::probe_xinput_joypad(const String &name) {
if (x_joypad_probe_count >= XUSER_MAX_COUNT) {
return;
}
int i = x_joypad_probe_count;
x_joypad_probe_count++;
ZeroMemory(&x_joypads[i].state, sizeof(XINPUT_STATE));
DWORD dwResult = xinput_get_state(i, &x_joypads[i].state);
if (dwResult == ERROR_SUCCESS) {
int id = input->get_unused_joy_id();
if (id != -1 && !x_joypads[i].attached) {
x_joypads[i].attached = true;
x_joypads[i].id = id;
x_joypads[i].ff_timestamp = 0;
x_joypads[i].ff_end_timestamp = 0;
x_joypads[i].vibrating = false;
attached_joypads[id] = true;
Dictionary joypad_info;
String joypad_name;
joypad_info["xinput_index"] = (int)i;
JOYCAPSW jc;
memset(&jc, 0, sizeof(JOYCAPSW));
MMRESULT jcResult = winmm_get_joycaps((UINT)id, &jc, sizeof(JOYCAPSW));
if (jcResult == JOYERR_NOERROR) {
joypad_info["vendor_id"] = itos(jc.wMid);
joypad_info["product_id"] = itos(jc.wPid);
if (!name.is_empty()) {
joypad_name = name.trim_prefix("Controller (").trim_suffix(")");
}
}
input->joy_connection_changed(id, true, joypad_name, "__XINPUT_DEVICE__", joypad_info);
}
} else if (x_joypads[i].attached) {
x_joypads[i].attached = false;
attached_joypads[x_joypads[i].id] = false;
input->joy_connection_changed(x_joypads[i].id, false, "");
}
}
bool JoypadWindows::setup_dinput_joypad(const DIDEVICEINSTANCE *instance) { bool JoypadWindows::setup_dinput_joypad(const DIDEVICEINSTANCE *instance) {
ERR_FAIL_NULL_V_MSG(dinput, false, "DirectInput not initialized. Rebooting your PC may solve this issue."); ERR_FAIL_NULL_V_MSG(dinput, false, "DirectInput not initialized. Rebooting your PC may solve this issue.");
HRESULT hr; HRESULT hr;
int num = input->get_unused_joy_id(); int num = input->get_unused_joy_id();
if (have_device(instance->guidInstance) || num == -1) { if (is_d_joypad_known(instance->guidInstance) || num == -1) {
return false; return false;
} }
@@ -193,6 +244,10 @@ bool JoypadWindows::setup_dinput_joypad(const DIDEVICEINSTANCE *instance) {
WORD version = 0; WORD version = 0;
sprintf_s(uid, "%04x%04x%04x%04x%04x%04x%04x%04x", type, 0, vendor, 0, product, 0, version, 0); sprintf_s(uid, "%04x%04x%04x%04x%04x%04x%04x%04x", type, 0, vendor, 0, product, 0, version, 0);
Dictionary joypad_info;
joypad_info["vendor_id"] = itos(vendor);
joypad_info["product_id"] = itos(product);
id_to_change = num; id_to_change = num;
slider_count = 0; slider_count = 0;
@@ -202,16 +257,17 @@ bool JoypadWindows::setup_dinput_joypad(const DIDEVICEINSTANCE *instance) {
joy->joy_axis.sort(); joy->joy_axis.sort();
joy->guid = instance->guidInstance; joy->guid = instance->guidInstance;
input->joy_connection_changed(num, true, instance->tszProductName, uid); const String &name = String(instance->tszProductName).trim_prefix("Controller (").trim_suffix(")");
input->joy_connection_changed(num, true, name, uid, joypad_info);
joy->attached = true; joy->attached = true;
joy->id = num; joy->id = num;
attached_joypads[num] = true; attached_joypads[num] = true;
joy->confirmed = true; joy->confirmed = true;
joypad_count++; d_joypad_count++;
return true; return true;
} }
void JoypadWindows::setup_joypad_object(const DIDEVICEOBJECTINSTANCE *ob, int p_joy_id) { void JoypadWindows::setup_d_joypad_object(const DIDEVICEOBJECTINSTANCE *ob, int p_joy_id) {
if (ob->dwType & DIDFT_AXIS) { if (ob->dwType & DIDFT_AXIS) {
HRESULT res; HRESULT res;
DIPROPRANGE prop_range; DIPROPRANGE prop_range;
@@ -270,7 +326,8 @@ void JoypadWindows::setup_joypad_object(const DIDEVICEOBJECTINSTANCE *ob, int p_
BOOL CALLBACK JoypadWindows::enumCallback(const DIDEVICEINSTANCE *p_instance, void *p_context) { BOOL CALLBACK JoypadWindows::enumCallback(const DIDEVICEINSTANCE *p_instance, void *p_context) {
JoypadWindows *self = static_cast<JoypadWindows *>(p_context); JoypadWindows *self = static_cast<JoypadWindows *>(p_context);
if (self->is_xinput_device(&p_instance->guidProduct)) { if (self->is_xinput_joypad(&p_instance->guidProduct)) {
self->probe_xinput_joypad(p_instance->tszProductName);
return DIENUM_CONTINUE; return DIENUM_CONTINUE;
} }
self->setup_dinput_joypad(p_instance); self->setup_dinput_joypad(p_instance);
@@ -279,15 +336,15 @@ BOOL CALLBACK JoypadWindows::enumCallback(const DIDEVICEINSTANCE *p_instance, vo
BOOL CALLBACK JoypadWindows::objectsCallback(const DIDEVICEOBJECTINSTANCE *p_instance, void *p_context) { BOOL CALLBACK JoypadWindows::objectsCallback(const DIDEVICEOBJECTINSTANCE *p_instance, void *p_context) {
JoypadWindows *self = static_cast<JoypadWindows *>(p_context); JoypadWindows *self = static_cast<JoypadWindows *>(p_context);
self->setup_joypad_object(p_instance, self->id_to_change); self->setup_d_joypad_object(p_instance, self->id_to_change);
return DIENUM_CONTINUE; return DIENUM_CONTINUE;
} }
void JoypadWindows::close_joypad(int id) { void JoypadWindows::close_d_joypad(int id) {
if (id == -1) { if (id == -1) {
for (int i = 0; i < JOYPADS_MAX; i++) { for (int i = 0; i < JOYPADS_MAX; i++) {
close_joypad(i); close_d_joypad(i);
} }
return; return;
} }
@@ -302,45 +359,29 @@ void JoypadWindows::close_joypad(int id) {
attached_joypads[d_joypads[id].id] = false; attached_joypads[d_joypads[id].id] = false;
d_joypads[id].guid.Data1 = d_joypads[id].guid.Data2 = d_joypads[id].guid.Data3 = 0; d_joypads[id].guid.Data1 = d_joypads[id].guid.Data2 = d_joypads[id].guid.Data3 = 0;
input->joy_connection_changed(d_joypads[id].id, false, ""); input->joy_connection_changed(d_joypads[id].id, false, "");
joypad_count--; d_joypad_count--;
} }
void JoypadWindows::probe_joypads() { void JoypadWindows::probe_joypads() {
ERR_FAIL_NULL_MSG(dinput, "DirectInput not initialized. Rebooting your PC may solve this issue."); ERR_FAIL_NULL_MSG(dinput, "DirectInput not initialized. Rebooting your PC may solve this issue.");
DWORD dwResult;
for (DWORD i = 0; i < XUSER_MAX_COUNT; i++) {
ZeroMemory(&x_joypads[i].state, sizeof(XINPUT_STATE));
dwResult = xinput_get_state(i, &x_joypads[i].state); for (int i = 0; i < d_joypad_count; i++) {
if (dwResult == ERROR_SUCCESS) { d_joypads[i].confirmed = false; // Flag DirectInput devices for re-checking their availability.
int id = input->get_unused_joy_id();
if (id != -1 && !x_joypads[i].attached) {
x_joypads[i].attached = true;
x_joypads[i].id = id;
x_joypads[i].ff_timestamp = 0;
x_joypads[i].ff_end_timestamp = 0;
x_joypads[i].vibrating = false;
attached_joypads[id] = true;
Dictionary joypad_info;
joypad_info["xinput_index"] = (int)i;
input->joy_connection_changed(id, true, "XInput Gamepad", "__XINPUT_DEVICE__", joypad_info);
}
} else if (x_joypads[i].attached) {
x_joypads[i].attached = false;
attached_joypads[x_joypads[i].id] = false;
input->joy_connection_changed(x_joypads[i].id, false, "");
}
}
for (int i = 0; i < joypad_count; i++) {
d_joypads[i].confirmed = false;
} }
x_joypad_probe_count = 0;
// Probe _all attached_ joypad devices.
dinput->EnumDevices(DI8DEVCLASS_GAMECTRL, enumCallback, this, DIEDFL_ATTACHEDONLY); dinput->EnumDevices(DI8DEVCLASS_GAMECTRL, enumCallback, this, DIEDFL_ATTACHEDONLY);
for (int i = 0; i < joypad_count; i++) { for (int i = x_joypad_probe_count; i < XUSER_MAX_COUNT; i++) {
// Handle disconnect of XInput devices.
// And act as a fallback, just in case DirectInput could not find the device.
probe_xinput_joypad();
}
for (int i = 0; i < d_joypad_count; i++) {
if (!d_joypads[i].confirmed) { if (!d_joypads[i].confirmed) {
close_joypad(i); close_d_joypad(i); // Any DirectInput device not found during probing is considered as disconnected.
} }
} }
} }
@@ -348,6 +389,7 @@ void JoypadWindows::probe_joypads() {
void JoypadWindows::process_joypads() { void JoypadWindows::process_joypads() {
HRESULT hr; HRESULT hr;
// Handle XInput joypads.
for (int i = 0; i < XUSER_MAX_COUNT; i++) { for (int i = 0; i < XUSER_MAX_COUNT; i++) {
xinput_gamepad &joy = x_joypads[i]; xinput_gamepad &joy = x_joypads[i];
if (!joy.attached) { if (!joy.attached) {
@@ -388,6 +430,7 @@ void JoypadWindows::process_joypads() {
} }
} }
// Handle DirectIndput joypads.
for (int i = 0; i < JOYPADS_MAX; i++) { for (int i = 0; i < JOYPADS_MAX; i++) {
dinput_gamepad *joy = &d_joypads[i]; dinput_gamepad *joy = &d_joypads[i];
@@ -535,7 +578,9 @@ void JoypadWindows::joypad_vibration_stop_xinput(int p_device, uint64_t p_timest
void JoypadWindows::load_xinput() { void JoypadWindows::load_xinput() {
xinput_get_state = &_xinput_get_state; xinput_get_state = &_xinput_get_state;
xinput_set_state = &_xinput_set_state; xinput_set_state = &_xinput_set_state;
winmm_get_joycaps = &_winmm_get_joycaps;
bool legacy_xinput = false; bool legacy_xinput = false;
xinput_dll = LoadLibrary("XInput1_4.dll"); xinput_dll = LoadLibrary("XInput1_4.dll");
if (!xinput_dll) { if (!xinput_dll) {
xinput_dll = LoadLibrary("XInput1_3.dll"); xinput_dll = LoadLibrary("XInput1_3.dll");
@@ -560,6 +605,16 @@ void JoypadWindows::load_xinput() {
} }
xinput_get_state = func; xinput_get_state = func;
xinput_set_state = set_func; xinput_set_state = set_func;
winmm_dll = LoadLibrary("Winmm.dll");
if (winmm_dll) {
joyGetDevCaps_t caps_func = (joyGetDevCaps_t)GetProcAddress((HMODULE)winmm_dll, "joyGetDevCapsW");
if (caps_func) {
winmm_get_joycaps = caps_func;
} else {
unload_winmm();
}
}
} }
void JoypadWindows::unload_xinput() { void JoypadWindows::unload_xinput() {
@@ -567,3 +622,9 @@ void JoypadWindows::unload_xinput() {
FreeLibrary((HMODULE)xinput_dll); FreeLibrary((HMODULE)xinput_dll);
} }
} }
void JoypadWindows::unload_winmm() {
if (winmm_dll) {
FreeLibrary((HMODULE)winmm_dll);
}
}

View File

@@ -37,6 +37,8 @@
#include <dinput.h> #include <dinput.h>
#include <xinput.h> #include <xinput.h>
#include <mmsystem.h>
#ifndef SAFE_RELEASE // when Windows Media Device M? is not present #ifndef SAFE_RELEASE // when Windows Media Device M? is not present
#define SAFE_RELEASE(x) \ #define SAFE_RELEASE(x) \
if (x != nullptr) { \ if (x != nullptr) { \
@@ -107,14 +109,18 @@ private:
typedef DWORD(WINAPI *XInputGetState_t)(DWORD dwUserIndex, XINPUT_STATE *pState); typedef DWORD(WINAPI *XInputGetState_t)(DWORD dwUserIndex, XINPUT_STATE *pState);
typedef DWORD(WINAPI *XInputSetState_t)(DWORD dwUserIndex, XINPUT_VIBRATION *pVibration); typedef DWORD(WINAPI *XInputSetState_t)(DWORD dwUserIndex, XINPUT_VIBRATION *pVibration);
typedef MMRESULT(WINAPI *joyGetDevCaps_t)(UINT uJoyID, LPJOYCAPSW pjc, UINT cbjc);
HWND *hWnd = nullptr; HWND *hWnd = nullptr;
HANDLE xinput_dll; HANDLE xinput_dll;
HANDLE winmm_dll;
LPDIRECTINPUT8 dinput; LPDIRECTINPUT8 dinput;
Input *input = nullptr; Input *input = nullptr;
int id_to_change; int id_to_change;
int slider_count; int slider_count;
int joypad_count; int x_joypad_probe_count; // XInput equivalent to dinput_gamepad.confirmed.
int d_joypad_count;
bool attached_joypads[JOYPADS_MAX]; bool attached_joypads[JOYPADS_MAX];
dinput_gamepad d_joypads[JOYPADS_MAX]; dinput_gamepad d_joypads[JOYPADS_MAX];
xinput_gamepad x_joypads[XUSER_MAX_COUNT]; xinput_gamepad x_joypads[XUSER_MAX_COUNT];
@@ -122,22 +128,25 @@ private:
static BOOL CALLBACK enumCallback(const DIDEVICEINSTANCE *p_instance, void *p_context); static BOOL CALLBACK enumCallback(const DIDEVICEINSTANCE *p_instance, void *p_context);
static BOOL CALLBACK objectsCallback(const DIDEVICEOBJECTINSTANCE *instance, void *context); static BOOL CALLBACK objectsCallback(const DIDEVICEOBJECTINSTANCE *instance, void *context);
void setup_joypad_object(const DIDEVICEOBJECTINSTANCE *ob, int p_joy_id); void setup_d_joypad_object(const DIDEVICEOBJECTINSTANCE *ob, int p_joy_id);
void close_joypad(int id = -1); void close_d_joypad(int id = -1);
void load_xinput(); void load_xinput();
void unload_xinput(); void unload_xinput();
void unload_winmm();
void post_hat(int p_device, DWORD p_dpad); void post_hat(int p_device, DWORD p_dpad);
bool have_device(const GUID &p_guid); bool is_d_joypad_known(const GUID &p_guid);
bool is_xinput_device(const GUID *p_guid); bool is_xinput_joypad(const GUID *p_guid);
bool setup_dinput_joypad(const DIDEVICEINSTANCE *instance); bool setup_dinput_joypad(const DIDEVICEINSTANCE *instance);
void probe_xinput_joypad(const String &name = ""); // Handles connect, disconnect & re-connect for XInput joypads.
void joypad_vibration_start_xinput(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp); void joypad_vibration_start_xinput(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp);
void joypad_vibration_stop_xinput(int p_device, uint64_t p_timestamp); void joypad_vibration_stop_xinput(int p_device, uint64_t p_timestamp);
float axis_correct(int p_val, bool p_xinput = false, bool p_trigger = false, bool p_negate = false) const; float axis_correct(int p_val, bool p_xinput = false, bool p_trigger = false, bool p_negate = false) const;
XInputGetState_t xinput_get_state; XInputGetState_t xinput_get_state;
XInputSetState_t xinput_set_state; XInputSetState_t xinput_set_state;
joyGetDevCaps_t winmm_get_joycaps; // Only for reading info on XInput joypads.
}; };
#endif // JOYPAD_WINDOWS_H #endif // JOYPAD_WINDOWS_H