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Alias platform=javascript SCons option to platform=web

This makes build scripts backward-compatible, as was already done
for other platforms that were renamed in 4.0.
This commit is contained in:
Hugo Locurcio
2023-11-16 15:51:20 +01:00
parent 47c7abc212
commit 0185835988

View File

@@ -299,18 +299,14 @@ else:
if selected_platform != "":
print("Automatically detected platform: " + selected_platform)
if selected_platform in ["macos", "osx"]:
if selected_platform == "osx":
if selected_platform == "osx":
# Deprecated alias kept for compatibility.
print('Platform "osx" has been renamed to "macos" in Godot 4. Building for platform "macos".')
# Alias for convenience.
selected_platform = "macos"
if selected_platform in ["ios", "iphone"]:
if selected_platform == "iphone":
if selected_platform == "iphone":
# Deprecated alias kept for compatibility.
print('Platform "iphone" has been renamed to "ios" in Godot 4. Building for platform "ios".')
# Alias for convenience.
selected_platform = "ios"
if selected_platform in ["linux", "bsd", "x11"]:
@@ -320,6 +316,11 @@ if selected_platform in ["linux", "bsd", "x11"]:
# Alias for convenience.
selected_platform = "linuxbsd"
if selected_platform == "javascript":
# Deprecated alias kept for compatibility.
print('Platform "javascript" has been renamed to "web" in Godot 4. Building for platform "web".')
selected_platform = "web"
# Make sure to update this to the found, valid platform as it's used through the buildsystem as the reference.
# It should always be re-set after calling `opts.Update()` otherwise it uses the original input value.
env_base["platform"] = selected_platform