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Update zstd to 1.3.2.
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26
thirdparty/zstd/common/threading.c
vendored
26
thirdparty/zstd/common/threading.c
vendored
@@ -2,9 +2,9 @@
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* Copyright (c) 2016 Tino Reichardt
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*
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* You can contact the author at:
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* - zstdmt source repository: https://github.com/mcmilk/zstdmt
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@@ -14,12 +14,8 @@
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* This file will hold wrapper for systems, which do not support pthreads
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*/
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/* When ZSTD_MULTITHREAD is not defined, this file would become an empty translation unit.
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* Include some ISO C header code to prevent this and portably avoid related warnings.
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* (Visual C++: C4206 / GCC: -Wpedantic / Clang: -Wempty-translation-unit)
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*/
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#include <stddef.h>
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/* create fake symbol to avoid empty trnaslation unit warning */
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int g_ZSTD_threading_useles_symbol;
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#if defined(ZSTD_MULTITHREAD) && defined(_WIN32)
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@@ -39,12 +35,12 @@
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static unsigned __stdcall worker(void *arg)
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{
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pthread_t* const thread = (pthread_t*) arg;
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ZSTD_pthread_t* const thread = (ZSTD_pthread_t*) arg;
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thread->arg = thread->start_routine(thread->arg);
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return 0;
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}
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int pthread_create(pthread_t* thread, const void* unused,
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int ZSTD_pthread_create(ZSTD_pthread_t* thread, const void* unused,
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void* (*start_routine) (void*), void* arg)
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{
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(void)unused;
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@@ -58,16 +54,16 @@ int pthread_create(pthread_t* thread, const void* unused,
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return 0;
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}
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int _pthread_join(pthread_t * thread, void **value_ptr)
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int ZSTD_pthread_join(ZSTD_pthread_t thread, void **value_ptr)
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{
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DWORD result;
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if (!thread->handle) return 0;
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if (!thread.handle) return 0;
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result = WaitForSingleObject(thread->handle, INFINITE);
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result = WaitForSingleObject(thread.handle, INFINITE);
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switch (result) {
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case WAIT_OBJECT_0:
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if (value_ptr) *value_ptr = thread->arg;
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if (value_ptr) *value_ptr = thread.arg;
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return 0;
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case WAIT_ABANDONED:
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return EINVAL;
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