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GDScript: Use "is" keyword for type checking.
Replaces the `extends` keyword with `is` in the context of testing for type compatibility.
`extends` is still used for declaring class inheritance.
Example:
```gdscript
extends Node2D
func _input(ev):
if ev is InputEventKey:
print("yay, key event")
```
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@@ -1812,6 +1812,7 @@ void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
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"breakpoint",
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"class",
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"extends",
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"is",
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"func",
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"preload",
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"setget",
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