1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

Mark GDScript and shader warnings for translation

This commit is contained in:
kobewi
2025-06-24 18:03:52 +02:00
parent 987832be46
commit 015cc38912
4 changed files with 60 additions and 63 deletions

View File

@@ -85,16 +85,16 @@ String ShaderWarning::get_name_from_code(Code p_code) {
ERR_FAIL_INDEX_V(p_code, WARNING_MAX, String());
static const char *names[] = {
"FLOAT_COMPARISON",
"UNUSED_CONSTANT",
"UNUSED_FUNCTION",
"UNUSED_STRUCT",
"UNUSED_UNIFORM",
"UNUSED_VARYING",
"UNUSED_LOCAL_VARIABLE",
"FORMATTING_ERROR",
"DEVICE_LIMIT_EXCEEDED",
"MAGIC_POSITION_WRITE",
PNAME("FLOAT_COMPARISON"),
PNAME("UNUSED_CONSTANT"),
PNAME("UNUSED_FUNCTION"),
PNAME("UNUSED_STRUCT"),
PNAME("UNUSED_UNIFORM"),
PNAME("UNUSED_VARYING"),
PNAME("UNUSED_LOCAL_VARIABLE"),
PNAME("FORMATTING_ERROR"),
PNAME("DEVICE_LIMIT_EXCEEDED"),
PNAME("MAGIC_POSITION_WRITE"),
};
static_assert(std::size(names) == WARNING_MAX, "Amount of warning types don't match the amount of warning names.");