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Allow PluginScript to customize language's can_inherit_from_file attribute

This commit is contained in:
Emmanuel Leblond
2020-12-08 00:56:01 +01:00
parent efc2104096
commit 014efeb272
3 changed files with 6 additions and 1 deletions

View File

@@ -142,6 +142,10 @@ bool PluginScriptLanguage::supports_builtin_mode() const {
return _desc.supports_builtin_mode;
}
bool PluginScriptLanguage::can_inherit_from_file() {
return _desc.can_inherit_from_file;
}
int PluginScriptLanguage::find_function(const String &p_function, const String &p_code) const {
if (_desc.find_function) {
return _desc.find_function(_data, (godot_string *)&p_function, (godot_string *)&p_code);

View File

@@ -78,7 +78,7 @@ public:
virtual Script *create_script() const;
virtual bool has_named_classes() const;
virtual bool supports_builtin_mode() const;
virtual bool can_inherit_from_file() { return true; }
virtual bool can_inherit_from_file();
virtual int find_function(const String &p_function, const String &p_code) const;
virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const;
virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_force, String &r_call_hint);