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Make sure scan happens after all nodes enter scene (including plugins), fixes #9286
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@@ -913,7 +913,8 @@ void EditorFileSystem::_notification(int p_what) {
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case NOTIFICATION_ENTER_TREE: {
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scan();
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call_deferred("scan"); //this should happen after every editor node entered the tree
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} break;
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case NOTIFICATION_EXIT_TREE: {
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if (use_threads && thread) {
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