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Fix glTF capitalization in class reference
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@@ -22,7 +22,7 @@
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<method name="get_godot_bone_node">
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<return type="Dictionary" />
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<description>
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Returns a [Dictionary] that maps skeleton bone indices to the indices of GLTF nodes. This property is unused during import, and only set during export. In a GLTF file, a bone is a node, so Godot converts skeleton bones to GLTF nodes.
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Returns a [Dictionary] that maps skeleton bone indices to the indices of glTF nodes. This property is unused during import, and only set during export. In a glTF file, a bone is a node, so Godot converts skeleton bones to glTF nodes.
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</description>
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</method>
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<method name="get_godot_skeleton">
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@@ -39,7 +39,7 @@
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<return type="void" />
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<param index="0" name="godot_bone_node" type="Dictionary" />
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<description>
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Sets a [Dictionary] that maps skeleton bone indices to the indices of GLTF nodes. This property is unused during import, and only set during export. In a GLTF file, a bone is a node, so Godot converts skeleton bones to GLTF nodes.
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Sets a [Dictionary] that maps skeleton bone indices to the indices of glTF nodes. This property is unused during import, and only set during export. In a glTF file, a bone is a node, so Godot converts skeleton bones to glTF nodes.
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</description>
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</method>
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<method name="set_unique_names">
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