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Fix glTF capitalization in class reference

This commit is contained in:
tetrapod00
2024-08-15 10:32:42 -07:00
parent ee363af0ed
commit 012ce1eaff
17 changed files with 106 additions and 106 deletions

View File

@@ -22,7 +22,7 @@
<method name="get_godot_bone_node">
<return type="Dictionary" />
<description>
Returns a [Dictionary] that maps skeleton bone indices to the indices of GLTF nodes. This property is unused during import, and only set during export. In a GLTF file, a bone is a node, so Godot converts skeleton bones to GLTF nodes.
Returns a [Dictionary] that maps skeleton bone indices to the indices of glTF nodes. This property is unused during import, and only set during export. In a glTF file, a bone is a node, so Godot converts skeleton bones to glTF nodes.
</description>
</method>
<method name="get_godot_skeleton">
@@ -39,7 +39,7 @@
<return type="void" />
<param index="0" name="godot_bone_node" type="Dictionary" />
<description>
Sets a [Dictionary] that maps skeleton bone indices to the indices of GLTF nodes. This property is unused during import, and only set during export. In a GLTF file, a bone is a node, so Godot converts skeleton bones to GLTF nodes.
Sets a [Dictionary] that maps skeleton bone indices to the indices of glTF nodes. This property is unused during import, and only set during export. In a glTF file, a bone is a node, so Godot converts skeleton bones to glTF nodes.
</description>
</method>
<method name="set_unique_names">