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Merge pull request #41955 from Chaosus/vs_performance_fix3
Improve performance of Add/Remove/Connect/Change nodes in visual shader
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@@ -40,7 +40,6 @@ bool VisualShaderNode::is_simple_decl() const {
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void VisualShaderNode::set_output_port_for_preview(int p_index) {
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port_preview = p_index;
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emit_signal("show_port_preview", p_index);
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}
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int VisualShaderNode::get_output_port_for_preview() const {
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@@ -162,7 +161,6 @@ void VisualShaderNode::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "output_port_for_preview"), "set_output_port_for_preview", "get_output_port_for_preview");
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_default_input_values", "get_default_input_values");
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ADD_SIGNAL(MethodInfo("editor_refresh_request"));
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ADD_SIGNAL(MethodInfo("show_port_preview", PropertyInfo(Variant::INT, "port_id")));
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BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR);
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BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR_INT);
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@@ -319,13 +317,6 @@ VisualShaderNodeCustom::VisualShaderNodeCustom() {
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/////////////////////////////////////////////////////////
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void VisualShader::set_graph_node(Type p_type, int p_id, GraphNode *p_graph_node) {
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ERR_FAIL_INDEX(p_type, TYPE_MAX);
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Graph *g = &graph[p_type];
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ERR_FAIL_COND(!g->nodes.has(p_id));
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g->nodes[p_id].graph_node = p_graph_node;
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}
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void VisualShader::set_shader_type(Type p_type) {
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current_type = p_type;
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}
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@@ -417,11 +408,6 @@ void VisualShader::set_node_position(Type p_type, int p_id, const Vector2 &p_pos
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Graph *g = &graph[p_type];
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ERR_FAIL_COND(!g->nodes.has(p_id));
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g->nodes[p_id].position = p_position;
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if (current_type == p_type) {
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if (g->nodes[p_id].graph_node != nullptr) {
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g->nodes[p_id].graph_node->set_offset(p_position);
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}
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}
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}
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Vector2 VisualShader::get_node_position(Type p_type, int p_id) const {
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