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Add get_edited_property_value() shorthand method
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@@ -169,7 +169,7 @@ void EditorPropertyRootMotion::_node_clear() {
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}
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void EditorPropertyRootMotion::update_property() {
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NodePath p = get_edited_object()->get(get_edited_property());
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NodePath p = get_edited_property_value();
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assign->set_tooltip_text(p);
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if (p == NodePath()) {
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assign->set_icon(Ref<Texture2D>());
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