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mirror of https://github.com/godotengine/godot.git synced 2025-11-23 15:16:17 +00:00

Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.

This commit is contained in:
bruvzg
2022-09-29 12:53:28 +03:00
parent 5b7f62af55
commit 0103af1ddd
240 changed files with 3390 additions and 3431 deletions

View File

@@ -2429,11 +2429,11 @@ void Node3DEditorViewport::_notification(int p_what) {
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
bool visible = is_visible_in_tree();
bool vp_visible = is_visible_in_tree();
set_process(visible);
set_process(vp_visible);
if (visible) {
if (vp_visible) {
orthogonal = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL));
_update_name();
_update_camera(0);
@@ -3880,8 +3880,8 @@ bool Node3DEditorViewport::_apply_preview_material(ObjectID p_target, const Poin
Vector3 xform_ray = ai.basis.xform(world_ray).normalized();
Vector3 xform_pos = ai.xform(world_pos);
for (int surface = 0; surface < surface_count; surface++) {
Ref<TriangleMesh> surface_mesh = mesh->generate_surface_triangle_mesh(surface);
for (int surface_idx = 0; surface_idx < surface_count; surface_idx++) {
Ref<TriangleMesh> surface_mesh = mesh->generate_surface_triangle_mesh(surface_idx);
Vector3 rpos, rnorm;
if (surface_mesh->intersect_ray(xform_pos, xform_ray, rpos, rnorm)) {
@@ -3894,7 +3894,7 @@ bool Node3DEditorViewport::_apply_preview_material(ObjectID p_target, const Poin
}
if (dist < closest_dist) {
closest_surface = surface;
closest_surface = surface_idx;
closest_dist = dist;
}
}
@@ -4020,16 +4020,16 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po
Node3D *node3d = Object::cast_to<Node3D>(instantiated_scene);
if (node3d) {
Transform3D global_transform;
Transform3D gl_transform;
Node3D *parent_node3d = Object::cast_to<Node3D>(parent);
if (parent_node3d) {
global_transform = parent_node3d->get_global_gizmo_transform();
gl_transform = parent_node3d->get_global_gizmo_transform();
}
global_transform.origin = spatial_editor->snap_point(_get_instance_position(p_point));
global_transform.basis *= node3d->get_transform().basis;
gl_transform.origin = spatial_editor->snap_point(_get_instance_position(p_point));
gl_transform.basis *= node3d->get_transform().basis;
editor_data->get_undo_redo()->add_do_method(instantiated_scene, "set_global_transform", global_transform);
editor_data->get_undo_redo()->add_do_method(instantiated_scene, "set_global_transform", gl_transform);
}
return true;
@@ -4163,8 +4163,8 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant
}
if (can_instantiate) {
Transform3D global_transform = Transform3D(Basis(), _get_instance_position(p_point));
preview_node->set_global_transform(global_transform);
Transform3D gl_transform = Transform3D(Basis(), _get_instance_position(p_point));
preview_node->set_global_transform(gl_transform);
return true;
}