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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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@@ -561,8 +561,8 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl
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const Vector2 p = (vertex == edited_point) ? edited_point.pos : (points[i] + offset);
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const Vector2 point = xform.xform(p);
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const Color modulate = vertex == active_point ? Color(0.5, 1, 2) : Color(1, 1, 1);
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p_overlay->draw_texture(handle, point - handle->get_size() * 0.5, modulate);
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const Color overlay_modulate = vertex == active_point ? Color(0.5, 1, 2) : Color(1, 1, 1);
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p_overlay->draw_texture(handle, point - handle->get_size() * 0.5, overlay_modulate);
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if (vertex == hover_point) {
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Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
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