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MacOS: Embedded window support.
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248
platform/macos/editor/embedded_process_macos.mm
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248
platform/macos/editor/embedded_process_macos.mm
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/**************************************************************************/
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/* embedded_process_macos.mm */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "embedded_process_macos.h"
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#include "platform/macos/display_server_macos.h"
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#include "core/input/input_event_codec.h"
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#include "editor/debugger/script_editor_debugger.h"
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#include "editor/editor_settings.h"
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#include "scene/gui/control.h"
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#include "scene/main/window.h"
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void EmbeddedProcessMacOS::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_RESIZED:
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case NOTIFICATION_VISIBILITY_CHANGED: {
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update_embedded_process();
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} break;
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}
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}
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void EmbeddedProcessMacOS::update_embedded_process() const {
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layer_host->set_rect(get_adjusted_embedded_window_rect(get_rect()));
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if (is_embedding_completed()) {
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ds->embed_process_update(window->get_window_id(), this);
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Rect2i rect = get_screen_embedded_window_rect();
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script_debugger->send_message("embed:window_size", { rect.size });
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}
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}
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void EmbeddedProcessMacOS::set_context_id(uint32_t p_context_id) {
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if (!window) {
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return;
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}
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context_id = p_context_id;
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_try_embed_process();
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}
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void EmbeddedProcessMacOS::set_script_debugger(ScriptEditorDebugger *p_debugger) {
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script_debugger = p_debugger;
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layer_host->set_script_debugger(script_debugger);
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_try_embed_process();
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}
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void EmbeddedProcessMacOS::embed_process(OS::ProcessID p_pid) {
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if (!window) {
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return;
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}
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if (current_process_id != 0) {
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// Stop embedding the last process.
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OS::get_singleton()->kill(current_process_id);
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}
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reset();
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current_process_id = p_pid;
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embedding_state = EmbeddingState::IN_PROGRESS;
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// Attempt to embed the process, but if it has just started and the window is not ready yet,
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// we will retry in this case.
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_try_embed_process();
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}
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void EmbeddedProcessMacOS::_joy_connection_changed(int p_index, bool p_connected) const {
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if (!script_debugger) {
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return;
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}
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if (p_connected) {
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String name = Input::get_singleton()->get_joy_name(p_index);
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script_debugger->send_message("embed:joy_add", { p_index, name });
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} else {
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script_debugger->send_message("embed:joy_del", { p_index });
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}
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}
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void EmbeddedProcessMacOS::reset() {
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if (!ds) {
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ds = static_cast<DisplayServerMacOS *>(DisplayServer::get_singleton());
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}
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if (current_process_id != 0 && is_embedding_completed()) {
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ds->remove_embedded_process(current_process_id);
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}
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current_process_id = 0;
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embedding_state = EmbeddingState::IDLE;
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context_id = 0;
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script_debugger = nullptr;
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queue_redraw();
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}
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void EmbeddedProcessMacOS::request_close() {
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if (current_process_id != 0 && is_embedding_completed()) {
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ds->request_close_embedded_process(current_process_id);
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}
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}
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void EmbeddedProcessMacOS::_try_embed_process() {
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if (current_process_id == 0 || script_debugger == nullptr || context_id == 0) {
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return;
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}
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Error err = ds->embed_process_update(window->get_window_id(), this);
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if (err == OK) {
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Rect2i rect = get_screen_embedded_window_rect();
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script_debugger->send_message("embed:window_size", { rect.size });
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embedding_state = EmbeddingState::COMPLETED;
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queue_redraw();
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emit_signal(SNAME("embedding_completed"));
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// Replicate some of the DisplayServer state.
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{
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Dictionary state;
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state["screen_get_max_scale"] = ds->screen_get_max_scale();
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// script_debugger->send_message("embed:ds_state", { state });
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}
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// Send initial joystick state.
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{
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Input *input = Input::get_singleton();
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TypedArray<int> joy_pads = input->get_connected_joypads();
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for (const Variant &idx : joy_pads) {
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String name = input->get_joy_name(idx);
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script_debugger->send_message("embed:joy_add", { idx, name });
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}
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}
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layer_host->grab_focus();
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} else {
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// Another unknown error.
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reset();
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emit_signal(SNAME("embedding_failed"));
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}
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}
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Rect2i EmbeddedProcessMacOS::get_adjusted_embedded_window_rect(const Rect2i &p_rect) const {
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Rect2i control_rect = Rect2i(p_rect.position + margin_top_left, (p_rect.size - get_margins_size()).maxi(1));
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if (window_size != Size2i()) {
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Rect2i desired_rect;
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if (!keep_aspect && control_rect.size.x >= window_size.x && control_rect.size.y >= window_size.y) {
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// Fixed at the desired size.
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desired_rect.size = window_size;
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} else {
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float ratio = MIN((float)control_rect.size.x / window_size.x, (float)control_rect.size.y / window_size.y);
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desired_rect.size = Size2i(window_size.x * ratio, window_size.y * ratio).maxi(1);
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}
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desired_rect.position = Size2i(control_rect.position.x + ((control_rect.size.x - desired_rect.size.x) / 2), control_rect.position.y + ((control_rect.size.y - desired_rect.size.y) / 2));
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return desired_rect;
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} else {
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// Stretch, use all the control area.
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return control_rect;
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}
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}
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void EmbeddedProcessMacOS::mouse_set_mode(DisplayServer::MouseMode p_mode) {
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DisplayServer::get_singleton()->mouse_set_mode(p_mode);
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}
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EmbeddedProcessMacOS::EmbeddedProcessMacOS() :
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EmbeddedProcessBase() {
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layer_host = memnew(LayerHost);
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add_child(layer_host);
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layer_host->set_focus_mode(FOCUS_ALL);
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layer_host->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
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layer_host->set_custom_minimum_size(Size2(100, 100));
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Input *input = Input::get_singleton();
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input->connect(SNAME("joy_connection_changed"), callable_mp(this, &EmbeddedProcessMacOS::_joy_connection_changed));
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// This shortcut allows a user to forcibly release a captured mouse from within the editor, regardless of whether
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// the embedded process has implemented support to release the cursor.
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ED_SHORTCUT("game_view/release_mouse", TTRC("Release Mouse"), KeyModifierMask::ALT | Key::ESCAPE);
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}
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void LayerHost::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_FOCUS_ENTER: {
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if (script_debugger) {
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script_debugger->send_message("embed:win_event", { DisplayServer::WINDOW_EVENT_MOUSE_ENTER });
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}
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} break;
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case NOTIFICATION_FOCUS_EXIT: {
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if (script_debugger) {
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script_debugger->send_message("embed:win_event", { DisplayServer::WINDOW_EVENT_MOUSE_EXIT });
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}
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} break;
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case MainLoop::NOTIFICATION_OS_IME_UPDATE: {
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if (script_debugger && has_focus()) {
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const String ime_text = DisplayServer::get_singleton()->ime_get_text();
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const Vector2i ime_selection = DisplayServer::get_singleton()->ime_get_selection();
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script_debugger->send_message("embed:ime_update", { ime_text, ime_selection });
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}
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} break;
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}
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}
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void LayerHost::gui_input(const Ref<InputEvent> &p_event) {
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if (!script_debugger) {
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return;
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}
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if (p_event->is_pressed()) {
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if (ED_IS_SHORTCUT("game_view/release_mouse", p_event)) {
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DisplayServer *ds = DisplayServer::get_singleton();
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if (ds->mouse_get_mode() != DisplayServer::MOUSE_MODE_VISIBLE) {
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ds->mouse_set_mode(DisplayServer::MOUSE_MODE_VISIBLE);
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script_debugger->send_message("embed:mouse_set_mode", { DisplayServer::MOUSE_MODE_VISIBLE });
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}
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accept_event();
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return;
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}
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}
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PackedByteArray data;
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if (encode_input_event(p_event, data)) {
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script_debugger->send_message("embed:event", { data });
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accept_event();
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}
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}
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