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MacOS: Embedded window support.
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@@ -37,7 +37,7 @@
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#include "scene/debugger/scene_debugger.h"
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#include "scene/gui/box_container.h"
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class EmbeddedProcess;
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class EmbeddedProcessBase;
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class VSeparator;
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class WindowWrapper;
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class ScriptEditorDebugger;
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@@ -154,7 +154,7 @@ class GameView : public VBoxContainer {
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MenuButton *embed_options_menu = nullptr;
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Label *game_size_label = nullptr;
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Panel *panel = nullptr;
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EmbeddedProcess *embedded_process = nullptr;
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EmbeddedProcessBase *embedded_process = nullptr;
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Label *state_label = nullptr;
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void _sessions_changed();
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@@ -214,11 +214,11 @@ public:
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void set_window_layout(Ref<ConfigFile> p_layout);
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void get_window_layout(Ref<ConfigFile> p_layout);
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GameView(Ref<GameViewDebugger> p_debugger, WindowWrapper *p_wrapper);
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GameView(Ref<GameViewDebugger> p_debugger, EmbeddedProcessBase *p_embedded_process, WindowWrapper *p_wrapper);
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};
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class GameViewPlugin : public EditorPlugin {
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GDCLASS(GameViewPlugin, EditorPlugin);
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class GameViewPluginBase : public EditorPlugin {
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GDCLASS(GameViewPluginBase, EditorPlugin);
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#ifndef ANDROID_ENABLED
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GameView *game_view = nullptr;
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@@ -238,6 +238,9 @@ class GameViewPlugin : public EditorPlugin {
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protected:
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void _notification(int p_what);
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#ifndef ANDROID_ENABLED
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void setup(Ref<GameViewDebugger> p_debugger, EmbeddedProcessBase *p_embedded_process);
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#endif
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public:
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virtual String get_plugin_name() const override { return TTRC("Game"); }
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@@ -254,6 +257,12 @@ public:
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virtual void set_window_layout(Ref<ConfigFile> p_layout) override;
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virtual void get_window_layout(Ref<ConfigFile> p_layout) override;
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#endif // ANDROID_ENABLED
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GameViewPluginBase();
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};
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class GameViewPlugin : public GameViewPluginBase {
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GDCLASS(GameViewPlugin, GameViewPluginBase);
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public:
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GameViewPlugin();
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};
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