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MacOS: Embedded window support.
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@@ -408,6 +408,8 @@ void ScriptEditorDebugger::_msg_debug_exit(uint64_t p_thread_id, const Array &p_
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void ScriptEditorDebugger::_msg_set_pid(uint64_t p_thread_id, const Array &p_data) {
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ERR_FAIL_COND(p_data.is_empty());
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remote_pid = p_data[0];
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// We emit the started signal after we've set the PID.
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emit_signal(SNAME("started"));
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}
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void ScriptEditorDebugger::_msg_scene_click_ctrl(uint64_t p_thread_id, const Array &p_data) {
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@@ -1174,7 +1176,6 @@ void ScriptEditorDebugger::start(Ref<RemoteDebuggerPeer> p_peer) {
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_set_reason_text(TTR("Debug session started."), MESSAGE_SUCCESS);
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_update_buttons_state();
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emit_signal(SNAME("started"));
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Array quit_keys = DebuggerMarshalls::serialize_key_shortcut(ED_GET_SHORTCUT("editor/stop_running_project"));
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_put_msg("scene:setup_scene", quit_keys);
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