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Use temp dirs instead of cache dirs for export

Fixes #95897
During CI scenarios $HOME may be set to an invalid value (such as
`/var/empty`).
Using temp dirs fits better with godot's usage of these paths and is
independent from the user's $HOME.
This commit is contained in:
ArchercatNEO
2024-12-07 17:31:22 +00:00
parent aa8d9b83f6
commit 00a791f04e
9 changed files with 36 additions and 36 deletions

View File

@@ -817,7 +817,7 @@ Error EditorExportPlatformWeb::run(const Ref<EditorExportPreset> &p_preset, int
}
Error EditorExportPlatformWeb::_export_project(const Ref<EditorExportPreset> &p_preset, int p_debug_flags) {
const String dest = EditorPaths::get_singleton()->get_cache_dir().path_join("web");
const String dest = EditorPaths::get_singleton()->get_temp_dir().path_join("web");
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
if (!da->dir_exists(dest)) {
Error err = da->make_dir_recursive(dest);