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Use temp dirs instead of cache dirs for export

Fixes #95897
During CI scenarios $HOME may be set to an invalid value (such as
`/var/empty`).
Using temp dirs fits better with godot's usage of these paths and is
independent from the user's $HOME.
This commit is contained in:
ArchercatNEO
2024-12-07 17:31:22 +00:00
parent aa8d9b83f6
commit 00a791f04e
9 changed files with 36 additions and 36 deletions

View File

@@ -1592,7 +1592,7 @@ Error EditorExportPlatformMacOS::export_project(const Ref<EditorExportPreset> &p
tmp_app_path_name = p_path;
scr_path = p_path.get_basename() + ".command";
} else {
tmp_base_path_name = EditorPaths::get_singleton()->get_cache_dir().path_join(pkg_name);
tmp_base_path_name = EditorPaths::get_singleton()->get_temp_dir().path_join(pkg_name);
tmp_app_path_name = tmp_base_path_name.path_join(tmp_app_dir_name);
scr_path = tmp_base_path_name.path_join(pkg_name + ".command");
}
@@ -1987,9 +1987,9 @@ Error EditorExportPlatformMacOS::export_project(const Ref<EditorExportPreset> &p
bool sandbox = p_preset->get("codesign/entitlements/app_sandbox/enabled");
String ent_path = p_preset->get("codesign/entitlements/custom_file");
String hlp_ent_path = sandbox ? EditorPaths::get_singleton()->get_cache_dir().path_join(pkg_name + "_helper.entitlements") : ent_path;
String hlp_ent_path = sandbox ? EditorPaths::get_singleton()->get_temp_dir().path_join(pkg_name + "_helper.entitlements") : ent_path;
if (sign_enabled && (ent_path.is_empty())) {
ent_path = EditorPaths::get_singleton()->get_cache_dir().path_join(pkg_name + ".entitlements");
ent_path = EditorPaths::get_singleton()->get_temp_dir().path_join(pkg_name + ".entitlements");
Ref<FileAccess> ent_f = FileAccess::open(ent_path, FileAccess::WRITE);
if (ent_f.is_valid()) {
@@ -2269,7 +2269,7 @@ Error EditorExportPlatformMacOS::export_project(const Ref<EditorExportPreset> &p
} else if (export_format == "app" && noto_enabled) {
// Create temporary ZIP.
if (err == OK) {
noto_path = EditorPaths::get_singleton()->get_cache_dir().path_join(pkg_name + ".zip");
noto_path = EditorPaths::get_singleton()->get_temp_dir().path_join(pkg_name + ".zip");
if (ep.step(TTR("Making ZIP"), 3)) {
return ERR_SKIP;
@@ -2554,7 +2554,7 @@ Error EditorExportPlatformMacOS::run(const Ref<EditorExportPreset> &p_preset, in
EditorProgress ep("run", TTR("Running..."), 5);
const String dest = EditorPaths::get_singleton()->get_cache_dir().path_join("macos");
const String dest = EditorPaths::get_singleton()->get_temp_dir().path_join("macos");
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
if (!da->dir_exists(dest)) {
Error err = da->make_dir_recursive(dest);