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Add threshold to dragging nodes with select to prevent accidental drags

This commit is contained in:
fox
2021-06-04 11:39:46 -04:00
parent 766c6dbb24
commit 00a4ee5cf3
4 changed files with 36 additions and 15 deletions

View File

@@ -2556,20 +2556,8 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
// Start dragging
if (still_selected) {
// Drag the node(s) if requested
List<CanvasItem *> selection2 = _get_edited_canvas_items();
drag_selection.clear();
for (int i = 0; i < selection2.size(); i++) {
if (_is_node_movable(selection2[i], true)) {
drag_selection.push_back(selection2[i]);
}
}
if (selection2.size() > 0) {
drag_type = DRAG_MOVE;
drag_from = click;
_save_canvas_item_state(drag_selection);
}
drag_start_origin = click;
drag_type = DRAG_QUEUED;
}
// Select the item
return true;
@@ -2577,6 +2565,34 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
}
}
if (drag_type == DRAG_QUEUED) {
if (b.is_valid() && !b->is_pressed()) {
drag_type = DRAG_NONE;
return true;
}
if (m.is_valid()) {
Point2 click = transform.affine_inverse().xform(m->get_position());
bool movement_threshold_passed = drag_start_origin.distance_to(click) > 10 * EDSCALE;
if (m.is_valid() && movement_threshold_passed) {
List<CanvasItem *> selection2 = _get_edited_canvas_items();
drag_selection.clear();
for (int i = 0; i < selection2.size(); i++) {
if (_is_node_movable(selection2[i], true)) {
drag_selection.push_back(selection2[i]);
}
}
if (selection2.size() > 0) {
drag_type = DRAG_MOVE;
drag_from = click;
_save_canvas_item_state(drag_selection);
}
return true;
}
}
}
if (drag_type == DRAG_BOX_SELECTION) {
if (b.is_valid() && !b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_LEFT) {
// Confirms box selection