You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-08 12:40:44 +00:00
Merge pull request #64961 from faisal-alam09/Bugfix-#64836-Placeholder-scene-tab-not-removed-when-new-scene-created
Added a placeholder tab check before creating a new scene.
This commit is contained in:
@@ -3702,6 +3702,18 @@ void EditorNode::fix_dependencies(const String &p_for_file) {
|
|||||||
|
|
||||||
int EditorNode::new_scene() {
|
int EditorNode::new_scene() {
|
||||||
int idx = editor_data.add_edited_scene(-1);
|
int idx = editor_data.add_edited_scene(-1);
|
||||||
|
// Remove placeholder empty scene.
|
||||||
|
if (editor_data.get_edited_scene_count() > 1) {
|
||||||
|
for (int i = 0; i < editor_data.get_edited_scene_count() - 1; i++) {
|
||||||
|
bool unsaved = get_undo_redo()->is_history_unsaved(editor_data.get_scene_history_id(i));
|
||||||
|
if (!unsaved && editor_data.get_scene_path(i).is_empty()) {
|
||||||
|
editor_data.remove_scene(i);
|
||||||
|
idx--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
idx = MAX(idx, 0);
|
||||||
|
|
||||||
_scene_tab_changed(idx);
|
_scene_tab_changed(idx);
|
||||||
editor_data.clear_editor_states();
|
editor_data.clear_editor_states();
|
||||||
_update_scene_tabs();
|
_update_scene_tabs();
|
||||||
|
|||||||
Reference in New Issue
Block a user